*Fix 2 typo
--HG-- branch : trunk
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@@ -436,7 +436,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
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bool HasReactState(ReactStates state) const { return (m_reactState == state); }
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///// TODO RENAME THIS!!!!!
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bool isCanTrainingOf(Player* player, bool msg) const;
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bool isCanIneractWithBattleMaster(Player* player, bool msg) const;
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bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
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bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const;
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bool IsOutOfThreatArea(Unit* pVictim) const;
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bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false);
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