*Handle SPELL_AURA_MOD_WEAPONTYPE_IGNORE_TARGET_RESISTANCE and new spellmods.
--HG-- branch : trunk
This commit is contained in:
+11
-8
@@ -102,7 +102,7 @@ enum SpellModOp
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SPELLMOD_CASTING_TIME = 10,
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SPELLMOD_COOLDOWN = 11,
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SPELLMOD_EFFECT2 = 12,
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// spellmod 13 unused
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SPELLMOD_IGNORE_ARMOR = 13,
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SPELLMOD_COST = 14,
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SPELLMOD_CRIT_DAMAGE_BONUS = 15,
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SPELLMOD_RESIST_MISS_CHANCE = 16,
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@@ -110,13 +110,16 @@ enum SpellModOp
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SPELLMOD_CHANCE_OF_SUCCESS = 18,
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SPELLMOD_ACTIVATION_TIME = 19,
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SPELLMOD_EFFECT_PAST_FIRST = 20,
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SPELLMOD_CASTING_TIME_OLD = 21,
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SPELLMOD_GLOBAL_COOLDOWN = 21, //TODO: GCD is not checked by server currently
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SPELLMOD_DOT = 22,
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SPELLMOD_EFFECT3 = 23,
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SPELLMOD_SPELL_BONUS_DAMAGE = 24,
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// spellmod 25, 26 unused
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// spellmod 25
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SPELLMOD_PROC_CHANCE = 26,
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SPELLMOD_MULTIPLE_VALUE = 27,
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SPELLMOD_RESIST_DISPEL_CHANCE = 28
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SPELLMOD_RESIST_DISPEL_CHANCE = 28,
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SPELLMOD_CRIT_DAMAGE_BONUS_2 = 29, //one not used spell
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SPELLMOD_SPELL_COST_REFUND_ON_FAIL = 30
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};
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#define MAX_SPELLMOD 32
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@@ -442,11 +445,10 @@ enum WeaponAttackType
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{
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BASE_ATTACK = 0,
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OFF_ATTACK = 1,
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RANGED_ATTACK = 2
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RANGED_ATTACK = 2,
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MAX_ATTACK
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};
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#define MAX_ATTACK 3
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enum CombatRating
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{
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CR_WEAPON_SKILL = 0,
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@@ -991,6 +993,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss);
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void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType = BASE_ATTACK);
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int32 GetIgnoredArmorMultiplier(SpellEntry const *spellInfo, WeaponAttackType attackType);
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void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss);
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float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
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@@ -1410,7 +1413,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
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// redefined in Creature
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uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage);
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uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType=MAX_ATTACK);
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void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist);
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void UpdateSpeed(UnitMoveType mtype, bool forced);
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