diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index e479c529d5..57f3d6b5ee 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -576,6 +576,8 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) switch(spellId) { + case 46392: // Focused Assault + case 46393: // Brutal Assault case 28441: // not positive dummy spell case 37675: // Chaos Blast case 41519: // Mark of Stormrage