Core/Scripts: Fix script text typo for Vorsha the Lasher
Author: Kaelima Fixes issue #4421 --HG-- branch : trunk
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@@ -352,10 +352,11 @@ class npc_muglash : public CreatureScript
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void EnterCombat(Unit* /*pWho*/)
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void EnterCombat(Unit* /*pWho*/)
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{
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{
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if (Player* pPlayer = GetPlayerForEscort())
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if (HasEscortState(STATE_ESCORT_PAUSED))
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if (HasEscortState(STATE_ESCORT_PAUSED))
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{
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{
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if (urand(0, 1))
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if (urand(0, 1))
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DoScriptText(SAY_MUG_ON_GUARD, me);
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DoScriptText(SAY_MUG_ON_GUARD, me, pPlayer);
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return;
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return;
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}
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}
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}
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}
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