*Fix spell 53590 and it's other ranks.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-02-02 20:11:21 +01:00
parent 55829e81f7
commit cc69f94c40
3 changed files with 4 additions and 3 deletions
+1 -1
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@@ -94,7 +94,7 @@ enum AuraType
SPELL_AURA_MOD_PARRY_PERCENT = 47, SPELL_AURA_MOD_PARRY_PERCENT = 47,
SPELL_AURA_48 = 48, // One periodic spell SPELL_AURA_48 = 48, // One periodic spell
SPELL_AURA_MOD_DODGE_PERCENT = 49, SPELL_AURA_MOD_DODGE_PERCENT = 49,
SPELL_AURA_MOD_CRITICAL_HEALING_BONUS = 50, SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT = 50,
SPELL_AURA_MOD_BLOCK_PERCENT = 51, SPELL_AURA_MOD_BLOCK_PERCENT = 51,
SPELL_AURA_MOD_CRIT_PERCENT = 52, SPELL_AURA_MOD_CRIT_PERCENT = 52,
SPELL_AURA_PERIODIC_LEECH = 53, SPELL_AURA_PERIODIC_LEECH = 53,
+1 -1
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@@ -104,7 +104,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
&Aura::HandleUnused, // 48 SPELL_AURA_48 &Aura::HandleUnused, // 48 SPELL_AURA_48
&Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
&Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_BONUS &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
&Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
&Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
&Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
+2 -1
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@@ -8289,7 +8289,6 @@ uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 dama
break; break;
} }
crit_bonus = int32(crit_bonus * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS));
if(pVictim) if(pVictim)
{ {
@@ -8300,6 +8299,8 @@ uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 dama
if(crit_bonus > 0) if(crit_bonus > 0)
damage += crit_bonus; damage += crit_bonus;
damage = int32(damage * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
return damage; return damage;
} }