*Some renames for GO type 33 for easier merging.
--HG-- branch : trunk
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@@ -350,16 +350,16 @@ struct GameObjectInfo
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//33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
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struct
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{
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uint32 damagedHealth; //0
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uint32 dmgPctState2; //1
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uint32 intactNumHits; //0
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uint32 creditProxyCreature; //1
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uint32 state1Name; //2
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uint32 damagedEventId; //3
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uint32 intactEvent; //3
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uint32 damagedDisplayId; //4
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uint32 destroyedHealth; //5
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uint32 unk6;
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uint32 unk7;
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uint32 unk8;
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uint32 destroyedEventId; //9
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uint32 damagedNumHits; //5
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uint32 empty3; //6
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uint32 empty4; //7
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uint32 empty5; //8
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uint32 damagedEvent; //9
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uint32 destroyedDisplayId; //10
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} building;
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//34 GAMEOBJECT_TYPE_GUILDBANK - empty
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