Whack questgivers in the head with a bat to make them properly show ! or ? properly depending on the questtype they hand out
Patch by Liberate --HG-- branch : trunk
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@@ -246,7 +246,10 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data)
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Quest const* pQuest = objmgr.GetQuestTemplate(quest);
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if (pQuest)
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{
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true);
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if (pQuest->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE)
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_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, pObject->GetGUID(), _player->CanCompleteQuest(pQuest->GetQuestId()), true);
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else
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true);
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}
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}
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