Featuring a rewritten waypoint movement with more options, optimised code and revamped ingame waypoint control. To convert entries from the old tables manually, please use the PHP script provided at http://www.trinitycore.org/forum/project.php?issueid=830
--HG-- branch : trunk
This commit is contained in:
@@ -98,6 +98,7 @@ extern ScriptMapMap sQuestStartScripts;
|
||||
extern ScriptMapMap sSpellScripts;
|
||||
extern ScriptMapMap sGameObjectScripts;
|
||||
extern ScriptMapMap sEventScripts;
|
||||
extern ScriptMapMap sWaypointScripts;
|
||||
|
||||
struct AreaTrigger
|
||||
{
|
||||
@@ -531,6 +532,7 @@ class ObjectMgr
|
||||
void LoadQuestStartScripts();
|
||||
void LoadEventScripts();
|
||||
void LoadSpellScripts();
|
||||
void LoadWaypointScripts();
|
||||
|
||||
bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
|
||||
bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
|
||||
|
||||
Reference in New Issue
Block a user