Featuring a rewritten waypoint movement with more options, optimised code and revamped ingame waypoint control. To convert entries from the old tables manually, please use the PHP script provided at http://www.trinitycore.org/forum/project.php?issueid=830

--HG--
branch : trunk
This commit is contained in:
MeanMachine@MeanMachine-PC
2008-12-10 06:34:35 +02:00
parent b5d1418b0c
commit cc0838459a
21 changed files with 5566 additions and 5689 deletions
+1
View File
@@ -80,6 +80,7 @@ class TRINITY_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
void MovePoint(uint32 id, float x,float y,float z);
void MoveTaxiFlight(uint32 path, uint32 pathnode);
void MoveDistract(uint32 time);
void MovePath(uint32 path_id, bool repeatable);
MovementGeneratorType GetCurrentMovementGeneratorType() const;