Featuring a rewritten waypoint movement with more options, optimised code and revamped ingame waypoint control. To convert entries from the old tables manually, please use the PHP script provided at http://www.trinitycore.org/forum/project.php?issueid=830
--HG-- branch : trunk
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@@ -80,6 +80,7 @@ class TRINITY_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
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void MovePoint(uint32 id, float x,float y,float z);
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void MoveTaxiFlight(uint32 path, uint32 pathnode);
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void MoveDistract(uint32 time);
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void MovePath(uint32 path_id, bool repeatable);
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MovementGeneratorType GetCurrentMovementGeneratorType() const;
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