Core: Move FormationMgr to namespace
Also... - Warning fixes - Make Singleton constructors private
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@@ -1666,7 +1666,7 @@ class spell_pursue : public SpellScriptLoader
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caster->AI()->EnterEvadeMode();
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}
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void HandleScript(SpellEffIndex eff)
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void HandleScript(SpellEffIndex /*eff*/)
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{
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Creature* caster = GetCaster()->ToCreature();
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if (!caster)
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@@ -509,7 +509,7 @@ class instance_ulduar : public InstanceMapScript
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}
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}
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void SetData64(uint32 type, uint64 data)
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void SetData64(uint32 /*type*/, uint64 /*data*/)
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{
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}
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