Core: Move FormationMgr to namespace
Also... - Warning fixes - Make Singleton constructors private
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@@ -86,13 +86,13 @@ class ObjectAccessor
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{
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friend class ACE_Singleton<ObjectAccessor, ACE_Thread_Mutex>;
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friend class WorldRunnable;
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ObjectAccessor();
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~ObjectAccessor();
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ObjectAccessor(const ObjectAccessor&);
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ObjectAccessor& operator=(const ObjectAccessor&);
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private:
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ObjectAccessor();
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~ObjectAccessor();
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ObjectAccessor(const ObjectAccessor&);
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ObjectAccessor& operator=(const ObjectAccessor&);
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public:
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typedef UNORDERED_MAP<uint64, Corpse*> Player2CorpsesMapType;
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typedef UNORDERED_MAP<Player*, UpdateData>::value_type UpdateDataValueType;
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@@ -1191,8 +1191,7 @@ class ObjectMgr
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void LoadFactionChangeSpells();
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void LoadFactionChangeReputations();
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protected:
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private:
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// first free id for selected id type
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uint32 m_auctionid;
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uint64 m_equipmentSetGuid;
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