Core: Move FormationMgr to namespace
Also... - Warning fixes - Make Singleton constructors private
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@@ -26,7 +26,10 @@
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CreatureGroupInfoType CreatureGroupMap;
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void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature* member)
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namespace FormationMgr
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{
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void AddCreatureToGroup(uint32 groupId, Creature* member)
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{
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Map* map = member->FindMap();
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if (!map)
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@@ -50,7 +53,7 @@ void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature* member)
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}
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}
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void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup* group, Creature* member)
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void RemoveCreatureFromGroup(CreatureGroup* group, Creature* member)
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{
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sLog->outDebug(LOG_FILTER_UNITS, "Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
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group->RemoveMember(member);
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@@ -67,7 +70,7 @@ void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup* group, Creatur
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}
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}
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void CreatureGroupManager::LoadCreatureFormations()
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void LoadCreatureFormations()
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{
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uint32 oldMSTime = getMSTime();
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@@ -151,6 +154,8 @@ void CreatureGroupManager::LoadCreatureFormations()
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sLog->outString();
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}
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} // Namespace
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void CreatureGroup::AddMember(Creature* member)
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{
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sLog->outDebug(LOG_FILTER_UNITS, "CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
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