Core/Spells: Correct meaning & usage of SPELL_ATTR_EX2_NOT_RESET_AUTOSHOOT (now SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS) to ignore timer reset for both melee swings and ranged autoshoots, fixes issue 2639
--HG-- branch : trunk
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@@ -346,7 +346,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
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#define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
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#define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3
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#define SPELL_ATTR_EX2_TAME_BEAST 0x00010000 // 16
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#define SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT 0x00020000 // 17 Hunters Shot and Stings only have this flag
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#define SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS 0x00020000 // 17 don't reset timers for melee autoattacks (swings) or ranged autoattacks (autoshoots)
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#define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
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#define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
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#define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
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