*added code for loading Spelldifficulty.dbc + Custom Spelldifficulty from Database
*added spell searcher based on creature's map difficulty, usage is optional and only for scipts for now *added new table spelldifficulty_dbc --HG-- branch : trunk
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@@ -1545,6 +1545,12 @@ struct SpellCastTimesEntry
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//int32 MinCastTime; // 3 unsure
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};
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struct SpellDifficultyEntry
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{
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uint32 ID; // 0
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int32 SpellID[MAX_DIFFICULTY]; // 1-4 instance modes: 10N,25N,10H,25H or Normal/Heroic if only 1-2 is set, if 3-4 is 0 then Mode-2
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};
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struct SpellFocusObjectEntry
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{
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uint32 ID; // 0
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