*Changed Checktimer in Lady Vashj patch provided by streetrat
*Changed Beams by Hydross patch provided by streetrat *Fixed a mistake in instance_steam_vault thx for pointing Aokromes *Missed comment in lurker script *Removed `world`. from 285_world.sql --HG-- branch : trunk
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@@ -1,4 +1,4 @@
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-- general stuff
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-- general stuff
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REPLACE INTO gameobject_template VALUES (178364,1,5773,"Horde Banner","",84,0,1,0,1479,196608,180101,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"");
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REPLACE INTO gameobject_template VALUES (178365,1,5771,"Alliance Banner","",83,0,1,0,1479,196608,180100,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"");
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@@ -18,7 +18,7 @@ REPLACE INTO gameobject_template VALUES (180423,6,266,"Neutral Banner Aura, Larg
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REPLACE INTO gameobject_template VALUES (180424,0,3751,"Alterac Valley Gate","",100,0,3.5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"");
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-- following is the player loot.. it takes the id 1 - be sure that i don't delete anything
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REPLACE INTO `world`.`creature_loot_template` (`entry` ,`item` ,`ChanceOrQuestChance` ,`groupid` ,`mincountOrRef` ,`maxcount` ,`lootcondition` ,`condition_value1` ,`condition_value2`)
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REPLACE INTO `creature_loot_template` (`entry` ,`item` ,`ChanceOrQuestChance` ,`groupid` ,`mincountOrRef` ,`maxcount` ,`lootcondition` ,`condition_value1` ,`condition_value2`)
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VALUES ('1', '17306', '33', '0', '5', '15', '6', '67', '0'),
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('1', '17422', '100', '0', '20', '40', '0', '0', '0'),
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('1', '17423', '33', '0', '5', '15', '6', '469', '0'),
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+1
-1
@@ -56,7 +56,7 @@ EndScriptData */
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#define SPELL_ENRAGE 27680 //this spell need verification
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#define SPELL_SUMMON_WATER_ELEMENT 36459 //not in use yet(in use ever?)
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#define SPELL_ELEMENTAL_SPAWNIN 25035
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#define SPELL_BLUE_BEAM /*40227*/38015 //channeled Hydross Beam Helper (not in use yet)
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#define SPELL_BLUE_BEAM /*40227*/40227 //channeled Hydross Beam Helper (not in use yet)
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#define ENTRY_PURE_SPAWN 22035
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#define ENTRY_TAINTED_SPAWN 22036
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+2
-2
@@ -170,7 +170,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
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Entangle_Timer = 30000;
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StaticCharge_Timer = 10000+rand()%15000;
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ForkedLightning_Timer = 2000;
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Check_Timer = 1000;
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Check_Timer = 15000;
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EnchantedElemental_Timer = 5000;
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TaintedElemental_Timer = 50000;
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CoilfangElite_Timer = 45000+rand()%5000;
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@@ -468,7 +468,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
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if(!InMeleeRange)
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CastShootOrMultishot();
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Check_Timer = 1000;
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Check_Timer = 5000;
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}else Check_Timer -= diff;
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}
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//Phase 2
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+1
-1
@@ -17,7 +17,7 @@
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/* ScriptData
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SDName: boss_the_lurker_below
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SD%Complete: 80
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SDComment:
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SDComment: Scalding Water other things.
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SDCategory: The Lurker Below
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EndScriptData */
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+1
-1
@@ -1,4 +1,4 @@
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tet/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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