*Cleanup message deliver functions. Remove unused parameters.
--HG-- branch : trunk
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@@ -1585,9 +1585,9 @@ class TRINITY_DLL_SPEC Player : public Unit
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bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
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void UpdateUnderwaterState( Map * m, float x, float y, float z );
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void SendMessageToSet(WorldPacket *data, bool self, bool to_possessor = true);// overwrite Object::SendMessageToSet
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void SendMessageToSetInRange(WorldPacket *data, float fist, bool self, bool to_possessor = true);// overwrite Object::SendMessageToSetInRange
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void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool to_possessor, bool own_team_only);
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void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
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void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);// overwrite Object::SendMessageToSetInRange
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void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
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static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
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