Core/WaypointMgr: Fixed crashes when loading data with waypoint_data.id=0 and fixed memory leaks in .wp reload command
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@@ -85,7 +85,7 @@ class WaypointMovementGenerator
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WaypointData *node;
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uint32 path_id;
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TimeTrackerSmall i_nextMoveTime;
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WaypointPath *waypoints;
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WaypointPath const* waypoints;
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bool repeating, StopedByPlayer;
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};
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@@ -21,19 +21,24 @@
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#include "WaypointManager.h"
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#include "MapManager.h"
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void WaypointStore::Free()
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WaypointMgr::WaypointMgr()
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{
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for (UNORDERED_MAP<uint32, WaypointPath*>::const_iterator itr = waypoint_map.begin(); itr != waypoint_map.end(); ++itr)
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{
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for (WaypointPath::const_iterator it = itr->second->begin(); it != itr->second->end(); ++it)
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delete *it;
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itr->second->clear();
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delete itr->second;
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}
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waypoint_map.clear();
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}
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void WaypointStore::Load()
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WaypointMgr::~WaypointMgr()
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{
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for (WaypointPathContainer::iterator itr = _waypointStore.begin(); itr != _waypointStore.end(); ++itr)
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{
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for (WaypointPath::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
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delete *it;
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itr->second.clear();
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}
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_waypointStore.clear();
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}
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void WaypointMgr::Load()
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{
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uint32 oldMSTime = getMSTime();
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@@ -41,30 +46,24 @@ void WaypointStore::Load()
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if (!result)
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{
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sLog->outErrorDb(">> Loaded 0 waypoints. DB table `waypoint_data` is empty!");
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sLog->outErrorDb(">> Loaded 0 waypoints. DB table `waypoint_data` is empty!");
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sLog->outString();
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return;
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}
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uint32 count = 0;
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Field *fields;
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uint32 last_id = 0;
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WaypointPath* path_data = NULL;
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do
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{
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fields = result->Fetch();
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uint32 id = fields[0].GetUInt32();
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count++;
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WaypointData *wp = new WaypointData;
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Field* fields = result->Fetch();
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WaypointData* wp = new WaypointData();
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if (last_id != id)
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path_data = new WaypointPath;
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uint32 pathId = fields[0].GetUInt32();
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WaypointPath& path = _waypointStore[pathId];
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float x, y, z;
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x = fields[2].GetFloat();
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y = fields[3].GetFloat();
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z = fields[4].GetFloat();
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float x = fields[2].GetFloat();
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float y = fields[3].GetFloat();
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float z = fields[4].GetFloat();
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Trinity::NormalizeMapCoord(x);
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Trinity::NormalizeMapCoord(y);
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@@ -78,46 +77,40 @@ void WaypointStore::Load()
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wp->event_id = fields[7].GetUInt32();
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wp->event_chance = fields[8].GetUInt8();
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path_data->push_back(wp);
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if (id != last_id)
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waypoint_map[id] = path_data;
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last_id = id;
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path.push_back(wp);
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++count;
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}
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while (result->NextRow()) ;
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while (result->NextRow());
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sLog->outString(">> Loaded %u waypoints in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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void WaypointStore::UpdatePath(uint32 id)
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void WaypointMgr::ReloadPath(uint32 id)
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{
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if (waypoint_map.find(id)!= waypoint_map.end())
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waypoint_map[id]->clear();
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WaypointPathContainer::iterator itr = _waypointStore.find(id);
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if (itr != _waypointStore.end())
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{
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for (WaypointPath::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
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delete *it;
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QueryResult result;
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result = WorldDatabase.PQuery("SELECT point, position_x, position_y, position_z, move_flag, delay, action, action_chance FROM waypoint_data WHERE id = %u ORDER BY point", id);
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_waypointStore.erase(itr);
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}
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QueryResult result = WorldDatabase.PQuery("SELECT point, position_x, position_y, position_z, move_flag, delay, action, action_chance FROM waypoint_data WHERE id = %u ORDER BY point", id);
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if (!result)
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return;
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WaypointPath* path_data;
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path_data = new WaypointPath;
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Field *fields;
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WaypointPath& path = _waypointStore[id];
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do
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{
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fields = result->Fetch();
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Field* fields = result->Fetch();
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WaypointData *wp = new WaypointData();
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WaypointData *wp = new WaypointData;
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float x, y, z;
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x = fields[1].GetFloat();
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y = fields[2].GetFloat();
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z = fields[3].GetFloat();
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float x = fields[1].GetFloat();
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float y = fields[2].GetFloat();
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float z = fields[3].GetFloat();
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Trinity::NormalizeMapCoord(x);
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Trinity::NormalizeMapCoord(y);
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@@ -131,11 +124,8 @@ void WaypointStore::UpdatePath(uint32 id)
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wp->event_id = fields[6].GetUInt32();
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wp->event_chance = fields[7].GetUInt8();
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path_data->push_back(wp);
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path.push_back(wp);
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}
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while (result->NextRow());
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waypoint_map[id] = path_data;
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}
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@@ -34,33 +34,38 @@ struct WaypointData
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};
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typedef std::vector<WaypointData*> WaypointPath;
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typedef UNORDERED_MAP<uint32, WaypointPath> WaypointPathContainer;
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class WaypointStore
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class WaypointMgr
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{
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private :
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uint32 records;
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UNORDERED_MAP<uint32, WaypointPath*> waypoint_map;
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friend class ACE_Singleton<WaypointMgr, ACE_Null_Mutex>;
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public:
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// Null Mutex is OK because WaypointMgr is initialized in the World thread before World is initialized
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static WaypointStore* instance() { return ACE_Singleton<WaypointStore, ACE_Null_Mutex>::instance(); }
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// Attempts to reload a single path from database
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void ReloadPath(uint32 id);
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~WaypointStore() { Free(); }
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void UpdatePath(uint32 id);
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// Loads all paths from database, should only run on startup
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void Load();
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void Free();
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WaypointPath* GetPath(uint32 id)
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// Returns the path from a given id
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WaypointPath const* GetPath(uint32 id) const
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{
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if (waypoint_map.find(id) != waypoint_map.end())
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return waypoint_map[id];
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else return 0;
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WaypointPathContainer::const_iterator itr = _waypointStore.find(id);
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if (itr != _waypointStore.end())
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return &itr->second;
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return NULL;
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}
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inline uint32 GetRecordsCount() const { return records; }
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private:
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// Only allow instantiation from ACE_Singleton
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WaypointMgr();
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~WaypointMgr();
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WaypointPathContainer _waypointStore;
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};
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#define sWaypointMgr WaypointStore::instance()
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#define sWaypointMgr ACE_Singleton<WaypointMgr, ACE_Null_Mutex>::instance()
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#endif
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