[7476] Implement druid's talent 61336. Author: Lightguard
--HG-- branch : trunk
This commit is contained in:
+46
-18
@@ -2172,6 +2172,44 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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}
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case SPELLFAMILY_DRUID:
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{
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switch(GetId())
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{
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case 34246: // Idol of the Emerald Queen
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{
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if (m_target->GetTypeId() != TYPEID_PLAYER)
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return;
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if(apply)
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{
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SpellModifier *mod = new SpellModifier;
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mod->op = SPELLMOD_DOT;
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mod->value = m_modifier.m_amount/7;
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mod->type = SPELLMOD_FLAT;
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mod->spellId = GetId();
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mod->mask[1] = 0x0010;
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m_spellmod = mod;
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}
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((Player*)m_target)->AddSpellMod(m_spellmod, apply);
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return;
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}
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case 61336: // Survival Instincts
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{
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if(apply)
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{
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if (!m_target->IsInFeralForm())
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return;
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int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
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m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
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}
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else
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m_target-> RemoveAurasDueToSpell(50322);
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return;
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}
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}
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// Lifebloom
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if ( GetSpellProto()->SpellFamilyFlags[1] & 0x10 )
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{
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@@ -2215,24 +2253,6 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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((Player*)m_target)->UpdateAttackPowerAndDamage();
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return;
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}
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// Idol of the Emerald Queen
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if ( GetId() == 34246 && m_target->GetTypeId()==TYPEID_PLAYER )
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{
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if(apply)
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{
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SpellModifier *mod = new SpellModifier;
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mod->op = SPELLMOD_DOT;
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mod->value = m_modifier.m_amount/7;
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mod->type = SPELLMOD_FLAT;
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mod->spellId = GetId();
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mod->mask[1] = 0x0010;
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m_spellmod = mod;
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}
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((Player*)m_target)->AddSpellMod(m_spellmod, apply);
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return;
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}
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break;
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}
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case SPELLFAMILY_HUNTER:
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@@ -4516,7 +4536,15 @@ void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
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{
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if(Real)
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{
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<<<<<<< HEAD:src/game/SpellAuras.cpp
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if(apply)
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=======
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case 12976: // Warrior Last Stand triggered spell
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case 28726: // Nightmare Seed ( Nightmare Seed )
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case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
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case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
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case 50322: // Survival Instincts
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>>>>>>> 9a5e9413cef438edcbfbdc046bfa414b07c229a3:src/game/SpellAuras.cpp
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{
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m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
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m_target->ModifyHealth(m_modifier.m_amount);
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