Warning Fixes

Code Style cleanup
Fix linux compile

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-29 23:12:16 +02:00
parent 35af94d4b5
commit cb0cb96283
17 changed files with 44 additions and 38 deletions
+1 -1
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@@ -1993,7 +1993,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria); m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria);
m_AchievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria); m_AchievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria);
if(criteria->timeLimit) if (criteria->timeLimit)
m_AchievementCriteriasByTimedType[criteria->timedType].push_back(criteria); m_AchievementCriteriasByTimedType[criteria->timedType].push_back(criteria);
} }
+2 -1
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@@ -20,6 +20,7 @@
#include "CombatAI.h" #include "CombatAI.h"
#include "SpellMgr.h" #include "SpellMgr.h"
#include "Vehicle.h"
int AggressorAI::Permissible(const Creature *creature) int AggressorAI::Permissible(const Creature *creature)
{ {
@@ -292,7 +293,7 @@ void AOEAI::UpdateAI(const uint32 /*diff*/)
////////////// //////////////
//NOTE: VehicleAI::UpdateAI runs even while the vehicle is mounted //NOTE: VehicleAI::UpdateAI runs even while the vehicle is mounted
void VehicleAI::UpdateAI(const uint32 diff) void VehicleAI::UpdateAI(const uint32 /*diff*/)
{ {
} }
+7 -2
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@@ -558,8 +558,13 @@ void Aura::UpdateOwner(uint32 diff, WorldObject * owner)
Player * modOwner = NULL; Player * modOwner = NULL;
if (caster) if (caster)
{ {
if ((modOwner = caster->GetSpellModOwner()) && (modSpell = modOwner->FindCurrentSpellBySpellId(GetId()))) modOwner = caster->GetSpellModOwner();
modOwner->SetSpellModTakingSpell(modSpell, true); if (modOwner)
{
modSpell = modOwner->FindCurrentSpellBySpellId(GetId());
if (modSpell)
modOwner->SetSpellModTakingSpell(modSpell, true);
}
} }
Update(diff, caster); Update(diff, caster);
+1 -1
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@@ -2185,7 +2185,7 @@ bool GossipHello_npc_locksmith(Player* pPlayer, Creature* pCreature)
return true; return true;
} }
bool GossipSelect_npc_locksmith(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) bool GossipSelect_npc_locksmith(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
{ {
switch(uiAction) switch(uiAction)
{ {