Warning Fixes
Code Style cleanup Fix linux compile --HG-- branch : trunk
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+13
-13
@@ -5940,7 +5940,7 @@ void Player::SendActionButtons(uint32 state) const
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sLog.outDetail("Sending Action Buttons for '%u' spec '%u'", GetGUIDLow(), m_activeSpec);
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WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4));
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data << uint8(state);
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data << uint8(state);
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/*
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state can be 0, 1, 2
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0 - Looks to be sent when initial action buttons get sent, however on Trinity we use 1 since 0 had some difficulties
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@@ -6043,7 +6043,7 @@ ActionButton const* Player::GetActionButton(uint8 button)
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return &buttonItr->second;
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}
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bool Player::SetPosition(float x, float y, float z, float orientation, bool teleport)
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{
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if (!Unit::SetPosition(x, y, z, orientation, teleport))
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@@ -12015,7 +12015,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
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bool isRefundable = pSrcItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
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if (isRefundable)
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AlterRefundReferenceCount(pSrcItem->GetGUID(), pSrcItem->GetCount() - count);
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// change item amount before check (for unique max count check)
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pSrcItem->SetCount(pSrcItem->GetCount() - count);
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@@ -12052,7 +12052,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
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bool isRefundable = pSrcItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
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if (isRefundable)
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AlterRefundReferenceCount(pSrcItem->GetGUID(), pSrcItem->GetCount() - count);
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// change item amount before check (for unique max count check)
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pSrcItem->SetCount(pSrcItem->GetCount() - count);
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@@ -12062,7 +12062,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
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{
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if (isRefundable)
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AlterRefundReferenceCount(pSrcItem->GetGUID(), pSrcItem->GetCount() + count);
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delete pNewItem;
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pSrcItem->SetCount(pSrcItem->GetCount() + count);
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SendEquipError(msg, pSrcItem, NULL);
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@@ -23389,22 +23389,22 @@ void Player::UpdateSpecCount(uint8 count)
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uint32 curCount = GetSpecsCount();
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if (curCount == count)
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return;
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if (m_activeSpec >= count)
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ActivateSpec(0);
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// Copy spec data
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// Copy spec data
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if (count > curCount)
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{
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_SaveActions(); // make sure the button list is cleaned up
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for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr)
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CharacterDatabase.PExecute("INSERT INTO character_action (guid,button,action,type,spec) VALUES ('%u', '%u', '%u', '%u', '%u')",
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GetGUIDLow(), uint32(itr->first), uint32(itr->second.GetAction()), uint32(itr->second.GetType()), 1);
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}
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// Delete spec data for removed spec.
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else if (count < curCount)
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{
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{
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_SaveActions();
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CharacterDatabase.PExecute("DELETE FROM character_action WHERE spec<>'%u' AND guid='%u'",m_activeSpec, GetGUIDLow());
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m_activeSpec = 0;
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@@ -23541,10 +23541,10 @@ void Player::ActivateSpec(uint8 spec)
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m_usedTalentCount = spentTalents;
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InitTalentForLevel();
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if (QueryResult_AutoPtr result =
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if (QueryResult_AutoPtr result =
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CharacterDatabase.PQuery("SELECT button,action,type FROM character_action WHERE guid = '%u' AND spec = '%u' ORDER BY button", GetGUIDLow(), m_activeSpec))
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_LoadActions(result);
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ResummonPetTemporaryUnSummonedIfAny();
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SendActionButtons(1);
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@@ -23606,7 +23606,7 @@ void Player::DeleteRefundReference(uint64 it)
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if (itr != m_refundableItems.end())
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{
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m_refundableItems.erase(itr);
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}
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}
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}
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void Player::AlterRefundReferenceCount(uint64 it, uint32 newCount)
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@@ -23615,5 +23615,5 @@ void Player::AlterRefundReferenceCount(uint64 it, uint32 newCount)
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if (itr != m_refundableItems.end())
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{
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itr->second = newCount;
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}
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}
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}
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