Fix Unrelenting Assault applying debuff to non-player target
--HG-- branch : trunk
This commit is contained in:
@@ -5344,7 +5344,10 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
|
||||
if (caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR &&
|
||||
m_spellProto->SpellFamilyFlags[0] & 0x4)
|
||||
{
|
||||
// Must be casting target
|
||||
// In addition, if you strike a player..
|
||||
if (target->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
// ..while they are casting
|
||||
if (target->IsNonMeleeSpellCasted(false, false, true))
|
||||
{
|
||||
if (AuraEffect * aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARRIOR, 2775, 0))
|
||||
|
||||
Reference in New Issue
Block a user