cleanup
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@@ -1188,7 +1188,7 @@ namespace Trinity
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class AllGameObjectsWithEntryInRange
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class AllGameObjectsWithEntryInRange
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{
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{
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public:
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public:
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AllGameObjectsWithEntryInRange(const WorldObject* object, uint32 uiEntry, float fMaxRange) : m_pObject(object), m_uiEntry(uiEntry), m_fRange(fMaxRange) {}
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AllGameObjectsWithEntryInRange(const WorldObject* object, uint32 entry, float maxRange) : m_pObject(object), m_uiEntry(entry), m_fRange(maxRange) {}
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bool operator() (GameObject* go)
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bool operator() (GameObject* go)
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{
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{
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if (go->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(go, m_fRange, false))
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if (go->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(go, m_fRange, false))
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@@ -1205,7 +1205,7 @@ namespace Trinity
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class AllCreaturesOfEntryInRange
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class AllCreaturesOfEntryInRange
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{
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{
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public:
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public:
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AllCreaturesOfEntryInRange(const WorldObject* object, uint32 uiEntry, float fMaxRange) : m_pObject(object), m_uiEntry(uiEntry), m_fRange(fMaxRange) {}
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AllCreaturesOfEntryInRange(const WorldObject* object, uint32 entry, float maxRange) : m_pObject(object), m_uiEntry(entry), m_fRange(maxRange) {}
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bool operator() (Unit* unit)
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bool operator() (Unit* unit)
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{
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{
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if (unit->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(unit, m_fRange, false))
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if (unit->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(unit, m_fRange, false))
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@@ -1257,7 +1257,7 @@ namespace Trinity
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class AllWorldObjectsInRange
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class AllWorldObjectsInRange
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{
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{
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public:
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public:
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AllWorldObjectsInRange(const WorldObject* object, float fMaxRange) : m_pObject(object), m_fRange(fMaxRange) {}
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AllWorldObjectsInRange(const WorldObject* object, float maxRange) : m_pObject(object), m_fRange(maxRange) {}
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bool operator() (WorldObject* go)
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bool operator() (WorldObject* go)
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{
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{
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return m_pObject->IsWithinDist(go, m_fRange, false);
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return m_pObject->IsWithinDist(go, m_fRange, false);
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