Core:
* add Player::HasEnoughMoney methods to check, whether player has specified amount of money and use new methods where applicable * fix some signed/unsigned warnings and some typos --HG-- branch : trunk
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@@ -951,7 +951,7 @@ public:
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return;
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Event = EVENT_NULL;
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for (uint32 i = 1; i <= MaxTimer[Phase]; ++i)
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for (int32 i = 1; i <= MaxTimer[Phase]; ++i)
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{
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if (Timer[i]) // Event is enabled
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if (Timer[i] <= diff)
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