Core:
* add Player::HasEnoughMoney methods to check, whether player has specified amount of money and use new methods where applicable * fix some signed/unsigned warnings and some typos --HG-- branch : trunk
This commit is contained in:
@@ -198,7 +198,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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//we have to take deposit :
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uint32 deposit = sAuctionMgr.GetAuctionDeposit(auctionHouseEntry, etime, it);
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if (pl->GetMoney() < deposit)
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if (!pl->HasEnoughMoney(deposit))
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{
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SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
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return;
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@@ -305,7 +305,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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return;
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}
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if (price > pl->GetMoney())
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if (pl->HasEnoughMoney(price))
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{
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//you don't have enought money!, client tests!
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//SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
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@@ -404,7 +404,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
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if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
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{
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uint32 auctionCut = auction->GetAuctionCut();
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if (pl->GetMoney() < auctionCut) //player doesn't have enough money, maybe message needed
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if (!pl->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed
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return;
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//some auctionBidderNotification would be needed, but don't know that parts..
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sAuctionMgr.SendAuctionCancelledToBidderMail(auction, trans);
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@@ -1080,7 +1080,7 @@ void WorldSession::HandleAlterAppearance(WorldPacket & recv_data)
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// 0 - ok
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// 1,3 - not enough money
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// 2 - you have to seat on barber chair
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if (_player->GetMoney() < Cost)
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if (!_player->HasEnoughMoney(Cost))
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{
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WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
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data << uint32(1); // no money
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@@ -743,7 +743,7 @@ void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
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return;
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}
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if (GetPlayer()->GetMoney() < 10*GOLD)
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if (!GetPlayer()->HasEnoughMoney(10 * GOLD))
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{
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//"You can't afford to do that."
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SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOTENOUGHMONEY);
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@@ -873,7 +873,7 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data)
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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return;
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if (GetPlayer()->GetMoney() < money)
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if (!GetPlayer()->HasEnoughMoney(money))
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return;
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uint32 GuildId = GetPlayer()->GetGuildId();
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@@ -1098,7 +1098,7 @@ void WorldSession::HandleGuildBankBuyTab(WorldPacket & recv_data)
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if (!TabCost)
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return;
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if (GetPlayer()->GetMoney() < TabCost) // Should not happen, this is checked by client
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if (!GetPlayer()->HasEnoughMoney(TabCost)) // Should not happen, this is checked by client
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return;
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// Go on with creating tab
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@@ -619,7 +619,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
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if (pItem)
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{
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uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START);
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if (_player->GetMoney() < price)
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if (!_player->HasEnoughMoney(price))
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{
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_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0);
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return;
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@@ -886,7 +886,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
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uint32 price = slotEntry->price;
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if (_player->GetMoney() < price)
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if (!_player->HasEnoughMoney(price))
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{
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data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS);
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SendPacket(&data);
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@@ -277,7 +277,7 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
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uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
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// check money requirement
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if (_player->GetMoney() < nSpellCost)
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if (!_player->HasEnoughMoney(nSpellCost))
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return;
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_player->ModifyMoney(-int32(nSpellCost));
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@@ -727,7 +727,7 @@ void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
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if (GetPlayer()->m_stableSlots < MAX_PET_STABLES)
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{
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StableSlotPricesEntry const *SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
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if (_player->GetMoney() >= SlotPrice->Price)
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if (_player->HasEnoughMoney(SlotPrice->Price))
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{
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++GetPlayer()->m_stableSlots;
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_player->ModifyMoney(-int32(SlotPrice->Price));
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@@ -179,7 +179,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
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return;
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}
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if (_player->GetMoney() < cost)
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if (!_player->HasEnoughMoney(cost))
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{ //player hasn't got enough money
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_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, charterid, 0);
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return;
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@@ -273,7 +273,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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my_trade->SetAccepted(true);
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// not accept case incorrect money amount
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if (my_trade->GetMoney() > _player->GetMoney())
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if (!_player->HasEnoughMoney(my_trade->GetMoney()))
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{
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SendNotification(LANG_NOT_ENOUGH_GOLD);
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my_trade->SetAccepted(false, true);
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@@ -281,7 +281,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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}
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// not accept case incorrect money amount
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if (his_trade->GetMoney() > trader->GetMoney())
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if (trader->HasEnoughMoney(his_trade->GetMoney()))
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{
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trader->GetSession()->SendNotification(LANG_NOT_ENOUGH_GOLD);
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his_trade->SetAccepted(false, true);
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