From caa1b82b88edf1d425aa147c8f5851df0a5d14d2 Mon Sep 17 00:00:00 2001 From: treeston Date: Sun, 28 Feb 2016 03:45:21 +0100 Subject: [PATCH] Unit/AI: Making Nayd happy. (cherry picked from commit 59d02322a78b9f58c51930e085ad6cad9dd95eb0) --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 43ec01e953..c78fab4355 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1070,7 +1070,7 @@ void Player::Update(uint32 p_time) { UpdateCharmAI(); NeedChangeAI = false; - IsAIEnabled = !!GetAI(); + IsAIEnabled = (GetAI() != nullptr); } // Update items that have just a limited lifetime