Core/Entities: Reworked guid scopes
* Added ObjectGuid traits to easily access whether guid type can be generated globally (ObjectMgr) or not * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396eb0b * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
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@@ -54,7 +54,7 @@ void DynamicObject::AddToWorld()
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///- Register the dynamicObject for guid lookup and for caster
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if (!IsInWorld())
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{
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sObjectAccessor->AddObject(this);
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GetMap()->GetObjectsStore().Insert<DynamicObject>(GetGUID(), this);
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WorldObject::AddToWorld();
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BindToCaster();
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}
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@@ -77,7 +77,7 @@ void DynamicObject::RemoveFromWorld()
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UnbindFromCaster();
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WorldObject::RemoveFromWorld();
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sObjectAccessor->RemoveObject(this);
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GetMap()->GetObjectsStore().Remove<DynamicObject>(GetGUID());
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}
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}
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