* Fix: correct dancing rune blade damage output - patch by tbaart

Fixes issue #1354
Fixes issue #1479

--HG--
branch : trunk
This commit is contained in:
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2010-04-12 11:34:57 +02:00
parent 8bbbf0bc86
commit ca661f7acf
2 changed files with 11 additions and 8 deletions
+3 -2
View File
@@ -5531,8 +5531,9 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
target->ToPlayer()->RemoveAmmo(); // not use ammo and not allow use
break;
case 49028:
GetBase()->SetDuration(GetBase()->GetDuration() + (caster->GetPower(POWER_RUNIC_POWER) * 10));
caster->SetPower(POWER_RUNIC_POWER, 0);
if (caster)
if (AuraEffect *aurEff = caster->GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon
GetBase()->SetDuration(GetBase()->GetDuration() + aurEff->GetAmount());
break;
case 62061: // Festive Holiday Mount
if (target->HasAuraType(SPELL_AURA_MOUNTED))