* Fix: correct dancing rune blade damage output - patch by tbaart
Fixes issue #1354 Fixes issue #1479 --HG-- branch : trunk
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@@ -5531,8 +5531,9 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
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target->ToPlayer()->RemoveAmmo(); // not use ammo and not allow use
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break;
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case 49028:
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GetBase()->SetDuration(GetBase()->GetDuration() + (caster->GetPower(POWER_RUNIC_POWER) * 10));
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caster->SetPower(POWER_RUNIC_POWER, 0);
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if (caster)
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if (AuraEffect *aurEff = caster->GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon
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GetBase()->SetDuration(GetBase()->GetDuration() + aurEff->GetAmount());
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break;
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case 62061: // Festive Holiday Mount
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if (target->HasAuraType(SPELL_AURA_MOUNTED))
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