*Fix broken stealth.
--HG-- branch : trunk
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@@ -9982,8 +9982,11 @@ void Unit::SetVisibility(UnitVisibility x)
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VisitNearbyWorldObject(World::GetMaxVisibleDistance(), searcher);
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for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
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if((*iter)->GetTypeId() == TYPEID_PLAYER)
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{
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DestroyForPlayer((Player*)(*iter));
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((Player*)(*iter))->m_clientGUIDs.erase(GetGUID());
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}
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}
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/*{
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Map *m = GetMap();
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