Implemented binary resistances and some more (#18933)
- Fixed possible exploit with tamed pets having template immunities - Implemented binary resistances - Corrected resistances calculations - Pets properly inherit players spell penetration - Fixed doubled block calculation for damaging melee spells - Auras removing snare effects will only remove the snaring component - Shapeshifting will properly remove movement impairing auras only and not crowd control (dragon's breath) - Immunities are properly checked versus all schools appearing in spell, unit is immune only if immune to all schools - Spells with melee and magic school mask should compare armor reduction with resistances and select smaller reduction - Demonic Circle: Teleport no longer removes root effects (cherrypicked from 93746e8c4a79c8256cd4896533315683f143508c)
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@@ -699,7 +699,7 @@ class spell_rog_vanish : public SpellScriptLoader
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Unit* target = GetHitUnit();
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target->RemoveMovementImpairingAuras();
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target->RemoveMovementImpairingAuras(true);
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target->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
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if (target->GetTypeId() != TYPEID_PLAYER)
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return;
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