Implemented binary resistances and some more (#18933)
- Fixed possible exploit with tamed pets having template immunities - Implemented binary resistances - Corrected resistances calculations - Pets properly inherit players spell penetration - Fixed doubled block calculation for damaging melee spells - Auras removing snare effects will only remove the snaring component - Shapeshifting will properly remove movement impairing auras only and not crowd control (dragon's breath) - Immunities are properly checked versus all schools appearing in spell, unit is immune only if immune to all schools - Spells with melee and magic school mask should compare armor reduction with resistances and select smaller reduction - Demonic Circle: Teleport no longer removes root effects (cherrypicked from 93746e8c4a79c8256cd4896533315683f143508c)
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@@ -1055,7 +1055,7 @@ class spell_pri_phantasm : public SpellScriptLoader
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void HandleEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
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{
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PreventDefaultAction();
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GetTarget()->RemoveMovementImpairingAuras();
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GetTarget()->RemoveMovementImpairingAuras(true);
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}
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void Register() override
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