Scripts/Icecrown Citadel: Fixed Gaseous Blight removal on Festergut's death

Scripts/Icecrown Citadel: Added missing in room check for Blood Prince Council
Scripts/Icecrown Citadel: Fixed Professor Putricide facing during phase transitions

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-10-27 18:46:48 +02:00
parent ba6fc58bad
commit c9fba03da9
3 changed files with 16 additions and 9 deletions
@@ -471,7 +471,7 @@ class boss_prince_keleseth_icc : public CreatureScript
void UpdateAI(const uint32 diff) void UpdateAI(const uint32 diff)
{ {
if (!UpdateVictim()) if (!UpdateVictim() || !CheckInRoom())
return; return;
events.Update(diff); events.Update(diff);
@@ -656,7 +656,7 @@ class boss_prince_taldaram_icc : public CreatureScript
void UpdateAI(const uint32 diff) void UpdateAI(const uint32 diff)
{ {
if (!UpdateVictim()) if (!UpdateVictim() || !CheckInRoom())
return; return;
events.Update(diff); events.Update(diff);
@@ -860,7 +860,7 @@ class boss_prince_valanar_icc : public CreatureScript
void UpdateAI(const uint32 diff) void UpdateAI(const uint32 diff)
{ {
if (!UpdateVictim()) if (!UpdateVictim() || !CheckInRoom())
return; return;
events.Update(diff); events.Update(diff);
@@ -122,7 +122,7 @@ class boss_festergut : public CreatureScript
DoScriptText(SAY_AGGRO, me); DoScriptText(SAY_AGGRO, me);
if (Creature* gasDummy = GetClosestCreatureWithEntry(me, NPC_GAS_DUMMY, 100.0f, true)) if (Creature* gasDummy = GetClosestCreatureWithEntry(me, NPC_GAS_DUMMY, 100.0f, true))
gasDummyGUID = gasDummy->GetGUID(); gasDummyGUID = gasDummy->GetGUID();
if (Creature* professor = Unit::GetCreature(*me, instance->GetData64(DATA_PROFESSOR_PUTRICIDE))) if (Creature* professor = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PROFESSOR_PUTRICIDE)))
professor->AI()->DoAction(ACTION_FESTERGUT_COMBAT); professor->AI()->DoAction(ACTION_FESTERGUT_COMBAT);
DoZoneInCombat(me); DoZoneInCombat(me);
@@ -132,8 +132,15 @@ class boss_festergut : public CreatureScript
{ {
DoScriptText(SAY_DEATH, me); DoScriptText(SAY_DEATH, me);
instance->SetBossState(DATA_FESTERGUT, DONE); instance->SetBossState(DATA_FESTERGUT, DONE);
if (Creature* professor = Unit::GetCreature(*me, instance->GetData64(DATA_PROFESSOR_PUTRICIDE))) if (Creature* professor = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PROFESSOR_PUTRICIDE)))
professor->AI()->DoAction(ACTION_FESTERGUT_DEATH); professor->AI()->DoAction(ACTION_FESTERGUT_DEATH);
if (Creature* gasDummy = ObjectAccessor::GetCreature(*me, gasDummyGUID))
for (uint8 i = 0; i < 3; ++i)
{
gasDummy->RemoveAurasDueToSpell(gaseousBlight[i]);
gasDummy->RemoveAurasDueToSpell(gaseousBlightVisual[i]);
}
} }
void JustReachedHome() void JustReachedHome()
@@ -144,7 +151,7 @@ class boss_festergut : public CreatureScript
void EnterEvadeMode() void EnterEvadeMode()
{ {
ScriptedAI::EnterEvadeMode(); ScriptedAI::EnterEvadeMode();
if (Creature* professor = Unit::GetCreature(*me, instance->GetData64(DATA_PROFESSOR_PUTRICIDE))) if (Creature* professor = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PROFESSOR_PUTRICIDE)))
professor->AI()->EnterEvadeMode(); professor->AI()->EnterEvadeMode();
} }
@@ -181,7 +188,7 @@ class boss_festergut : public CreatureScript
{ {
case EVENT_INHALE_BLIGHT: case EVENT_INHALE_BLIGHT:
{ {
if (Creature* gasDummy = Unit::GetCreature(*me, gasDummyGUID)) if (Creature* gasDummy = ObjectAccessor::GetCreature(*me, gasDummyGUID))
for (uint8 i = 0; i < 3; ++i) for (uint8 i = 0; i < 3; ++i)
{ {
gasDummy->RemoveAurasDueToSpell(gaseousBlight[i]); gasDummy->RemoveAurasDueToSpell(gaseousBlight[i]);
@@ -193,7 +200,7 @@ class boss_festergut : public CreatureScript
DoScriptText(SAY_PUNGENT_BLIGHT, me); DoScriptText(SAY_PUNGENT_BLIGHT, me);
DoCast(me, SPELL_PUNGENT_BLIGHT); DoCast(me, SPELL_PUNGENT_BLIGHT);
uiInhaleCounter = 0; uiInhaleCounter = 0;
if (Creature* professor = Unit::GetCreature(*me, instance->GetData64(DATA_PROFESSOR_PUTRICIDE))) if (Creature* professor = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_PROFESSOR_PUTRICIDE)))
professor->AI()->DoAction(ACTION_FESTERGUT_GAS); professor->AI()->DoAction(ACTION_FESTERGUT_GAS);
} }
else else
@@ -338,7 +338,6 @@ class boss_professor_putricide : public CreatureScript
case POINT_TABLE: case POINT_TABLE:
// stop attack // stop attack
me->GetMotionMaster()->MoveIdle(); me->GetMotionMaster()->MoveIdle();
me->Attack(me->getVictim(), false);
me->SetSpeed(MOVE_RUN, fBaseSpeed, true); me->SetSpeed(MOVE_RUN, fBaseSpeed, true);
if (GameObject* table = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_PUTRICIDE_TABLE))) if (GameObject* table = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_PUTRICIDE_TABLE)))
me->SetFacingToObject(table); me->SetFacingToObject(table);
@@ -443,6 +442,7 @@ class boss_professor_putricide : public CreatureScript
case ACTION_CHANGE_PHASE: case ACTION_CHANGE_PHASE:
me->SetSpeed(MOVE_RUN, fBaseSpeed*2.0f, true); me->SetSpeed(MOVE_RUN, fBaseSpeed*2.0f, true);
events.DelayEvents(30000); events.DelayEvents(30000);
me->AttackStop();
if (!IsHeroic()) if (!IsHeroic())
{ {
DoCast(me, SPELL_TEAR_GAS); DoCast(me, SPELL_TEAR_GAS);