Use read/write thread mx guard instead of general guard for HashMapHolder.

This commit is contained in:
megamage
2011-10-21 17:29:09 -04:00
parent 5fdde0da73
commit c9c5c2a355
5 changed files with 26 additions and 26 deletions
+1 -1
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@@ -2671,7 +2671,7 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'", atLogin, atLogin);
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, *HashMapHolder<Player>::GetLock(), true);
ACE_READ_GUARD_RETURN(HashMapHolder<Player>::LockType, guard, *HashMapHolder<Player>::GetLock(), true);
HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
itr->second->SetAtLoginFlag(atLogin);
+7 -7
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@@ -165,9 +165,9 @@ Unit* ObjectAccessor::FindUnit(uint64 guid)
Player* ObjectAccessor::FindPlayerByName(const char* name)
{
ACE_GUARD_RETURN(LockType, g, *HashMapHolder<Player>::GetLock(), NULL);
HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
for (HashMapHolder<Player>::MapType::iterator iter = m.begin(); iter != m.end(); ++iter)
ACE_READ_GUARD_RETURN(HashMapHolder<Player>::LockType, g, *HashMapHolder<Player>::GetLock(), NULL);
HashMapHolder<Player>::MapType const& m = GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
if (iter->second->IsInWorld() && strcmp(name, iter->second->GetName()) == 0)
return iter->second;
@@ -176,9 +176,9 @@ Player* ObjectAccessor::FindPlayerByName(const char* name)
void ObjectAccessor::SaveAllPlayers()
{
ACE_GUARD(LockType, g, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
for (HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
ACE_READ_GUARD(HashMapHolder<Player>::LockType, g, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& m = GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
itr->second->SaveToDB();
}
@@ -380,7 +380,7 @@ void ObjectAccessor::UnloadAll()
/// Define the static members of HashMapHolder
template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
template <class T> ACE_Thread_Mutex HashMapHolder<T>::i_lock;
template <class T> typename HashMapHolder<T>::LockType HashMapHolder<T>::i_lock;
/// Global definitions for the hashmap storage
+14 -14
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@@ -48,23 +48,23 @@ class HashMapHolder
public:
typedef UNORDERED_MAP<uint64, T*> MapType;
typedef ACE_Thread_Mutex LockType;
typedef ACE_RW_Thread_Mutex LockType;
static void Insert(T* o)
{
ACE_GUARD(LockType, Guard, i_lock);
ACE_WRITE_GUARD(LockType, Guard, i_lock);
m_objectMap[o->GetGUID()] = o;
}
static void Remove(T* o)
{
ACE_GUARD(LockType, Guard, i_lock);
ACE_WRITE_GUARD(LockType, Guard, i_lock);
m_objectMap.erase(o->GetGUID());
}
static T* Find(uint64 guid)
{
ACE_GUARD_RETURN(LockType, Guard, i_lock, NULL);
ACE_READ_GUARD_RETURN(LockType, Guard, i_lock, NULL);
typename MapType::iterator itr = m_objectMap.find(guid);
return (itr != m_objectMap.end()) ? itr->second : NULL;
}
@@ -198,22 +198,22 @@ class ObjectAccessor
Player* FindPlayerByName(const char* name);
// when using this, you must use the hashmapholder's lock
HashMapHolder<Player>::MapType& GetPlayers()
HashMapHolder<Player>::MapType const& GetPlayers() const
{
return HashMapHolder<Player>::GetContainer();
}
// when using this, you must use the hashmapholder's lock
HashMapHolder<Creature>::MapType& GetCreatures()
{
return HashMapHolder<Creature>::GetContainer();
}
//HashMapHolder<Creature>::MapType& GetCreatures()
//{
// return HashMapHolder<Creature>::GetContainer();
//}
// when using this, you must use the hashmapholder's lock
HashMapHolder<GameObject>::MapType& GetGameObjects()
{
return HashMapHolder<GameObject>::GetContainer();
}
//// when using this, you must use the hashmapholder's lock
//HashMapHolder<GameObject>::MapType& GetGameObjects()
//{
// return HashMapHolder<GameObject>::GetContainer();
//}
template<class T> void AddObject(T* object)
{
@@ -239,8 +239,8 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
data << uint32(matchcount); // placeholder, count of players matching criteria
data << uint32(displaycount); // placeholder, count of players displayed
ACE_GUARD(ACE_Thread_Mutex, g, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType& m = sObjectAccessor->GetPlayers();
ACE_READ_GUARD(HashMapHolder<Player>::LockType, g, *HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& m = sObjectAccessor->GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (AccountMgr::IsPlayerAccount(security))
+2 -2
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@@ -117,8 +117,8 @@ public:
bool first = true;
bool footer = false;
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, *HashMapHolder<Player>::GetLock(), true);
HashMapHolder<Player>::MapType& m = sObjectAccessor->GetPlayers();
ACE_READ_GUARD_RETURN(HashMapHolder<Player>::LockType, guard, *HashMapHolder<Player>::GetLock(), true);
HashMapHolder<Player>::MapType const& m = sObjectAccessor->GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
AccountTypes itrSec = itr->second->GetSession()->GetSecurity();