Use read/write thread mx guard instead of general guard for HashMapHolder.
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@@ -165,9 +165,9 @@ Unit* ObjectAccessor::FindUnit(uint64 guid)
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Player* ObjectAccessor::FindPlayerByName(const char* name)
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{
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ACE_GUARD_RETURN(LockType, g, *HashMapHolder<Player>::GetLock(), NULL);
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HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
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for (HashMapHolder<Player>::MapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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ACE_READ_GUARD_RETURN(HashMapHolder<Player>::LockType, g, *HashMapHolder<Player>::GetLock(), NULL);
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HashMapHolder<Player>::MapType const& m = GetPlayers();
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for (HashMapHolder<Player>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
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if (iter->second->IsInWorld() && strcmp(name, iter->second->GetName()) == 0)
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return iter->second;
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@@ -176,9 +176,9 @@ Player* ObjectAccessor::FindPlayerByName(const char* name)
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void ObjectAccessor::SaveAllPlayers()
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{
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ACE_GUARD(LockType, g, *HashMapHolder<Player>::GetLock());
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HashMapHolder<Player>::MapType& m = HashMapHolder<Player>::GetContainer();
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for (HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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ACE_READ_GUARD(HashMapHolder<Player>::LockType, g, *HashMapHolder<Player>::GetLock());
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HashMapHolder<Player>::MapType const& m = GetPlayers();
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for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
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itr->second->SaveToDB();
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}
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@@ -380,7 +380,7 @@ void ObjectAccessor::UnloadAll()
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/// Define the static members of HashMapHolder
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template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
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template <class T> ACE_Thread_Mutex HashMapHolder<T>::i_lock;
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template <class T> typename HashMapHolder<T>::LockType HashMapHolder<T>::i_lock;
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/// Global definitions for the hashmap storage
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