Core/Player: Fix auras getting applied on water walk
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@@ -23076,7 +23076,7 @@ void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
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if (liquid && liquid->SpellId)
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{
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if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER | LIQUID_MAP_WATER_WALK))
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if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER))
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CastSpell(this, liquid->SpellId, this);
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else
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RemoveAurasDueToSpell(liquid->SpellId);
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