Cleanup of logging - removed a few duplicit functions from olden times, fixed a typo.
--HG-- branch : trunk
This commit is contained in:
@@ -2065,7 +2065,7 @@ void boss_illidan_stormrageAI::SummonMaiev()
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{
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EnterEvadeMode();
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me->MonsterTextEmote(EMOTE_UNABLE_TO_SUMMON, 0);
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error_log("SD2 ERROR: Unable to summon Maiev Shadowsong (entry: 23197). Check your database to see if you have the proper SQL for Maiev Shadowsong (entry: 23197)");
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sLog.outError("SD2 ERROR: Unable to summon Maiev Shadowsong (entry: 23197). Check your database to see if you have the proper SQL for Maiev Shadowsong (entry: 23197)");
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}
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}
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@@ -276,7 +276,7 @@ struct boss_shade_of_akamaAI : public ScriptedAI
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GridSearcherSucceeded = true;
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}
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}
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} else error_log("SD2 ERROR: No Channelers are stored in the list. This encounter will not work properly");
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} else sLog.outError("SD2 ERROR: No Channelers are stored in the list. This encounter will not work properly");
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}
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}
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@@ -293,13 +293,13 @@ struct boss_shade_of_akamaAI : public ScriptedAI
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if (reseting)
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return;
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debug_log("TSCR: Increasing Death Count for Shade of Akama encounter");
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sLog.outDebug("TSCR: Increasing Death Count for Shade of Akama encounter");
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++DeathCount;
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me->RemoveAuraFromStack(SPELL_SHADE_SOUL_CHANNEL_2);
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if (guid)
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{
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if (Sorcerers.empty())
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error_log("SD2 ERROR: Shade of Akama - attempt to remove guid %u from Sorcerers list but list is already empty", guid);
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sLog.outError("SD2 ERROR: Shade of Akama - attempt to remove guid %u from Sorcerers list but list is already empty", guid);
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else Sorcerers.remove(guid);
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}
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}
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@@ -351,17 +351,17 @@ struct boss_shade_of_akamaAI : public ScriptedAI
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{
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CAST_AI(mob_ashtongue_channelerAI, (*itr)->AI())->ShadeGUID = me->GetGUID();
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Channelers.push_back((*itr)->GetGUID());
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debug_log("TSCR: Shade of Akama Grid Search found channeler %u. Adding to list", (*itr)->GetGUID());
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sLog.outDebug("TSCR: Shade of Akama Grid Search found channeler %u. Adding to list", (*itr)->GetGUID());
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}
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}
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else error_log("SD2 ERROR: Grid Search was unable to find any channelers. Shade of Akama encounter will be buggy");
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else sLog.outError("SD2 ERROR: Grid Search was unable to find any channelers. Shade of Akama encounter will be buggy");
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}
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void SetSelectableChannelers()
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{
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if (Channelers.empty())
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{
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error_log("SD2 ERROR: Channeler List is empty, Shade of Akama encounter will be buggy");
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sLog.outError("SD2 ERROR: Channeler List is empty, Shade of Akama encounter will be buggy");
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return;
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}
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@@ -485,7 +485,7 @@ void mob_ashtongue_channelerAI::JustDied(Unit* /*killer*/)
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Creature* Shade = (Unit::GetCreature((*me), ShadeGUID));
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if (Shade && Shade->isAlive())
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CAST_AI(boss_shade_of_akamaAI, Shade->AI())->IncrementDeathCount();
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else error_log("SD2 ERROR: Channeler dead but unable to increment DeathCount for Shade of Akama.");
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else sLog.outError("SD2 ERROR: Channeler dead but unable to increment DeathCount for Shade of Akama.");
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}
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void mob_ashtongue_sorcererAI::JustDied(Unit* /*killer*/)
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@@ -493,7 +493,7 @@ void mob_ashtongue_sorcererAI::JustDied(Unit* /*killer*/)
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Creature* Shade = (Unit::GetCreature((*me), ShadeGUID));
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if (Shade && Shade->isAlive())
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CAST_AI(boss_shade_of_akamaAI, Shade->AI())->IncrementDeathCount(me->GetGUID());
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else error_log("SD2 ERROR: Sorcerer dead but unable to increment DeathCount for Shade of Akama.");
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else sLog.outError("SD2 ERROR: Sorcerer dead but unable to increment DeathCount for Shade of Akama.");
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}
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struct npc_akamaAI : public ScriptedAI
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@@ -143,7 +143,7 @@ struct mob_blood_elf_council_voice_triggerAI : public ScriptedAI
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Council[1] = pInstance->GetData64(DATA_VERASDARKSHADOW);
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Council[2] = pInstance->GetData64(DATA_LADYMALANDE);
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Council[3] = pInstance->GetData64(DATA_HIGHNETHERMANCERZEREVOR);
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} else error_log(ERROR_INST_DATA);
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} else sLog.outError(ERROR_INST_DATA);
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}
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void EnterCombat(Unit* /*who*/) {}
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@@ -375,7 +375,7 @@ struct boss_illidari_councilAI : public ScriptedAI
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}
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else
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{
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error_log(ERROR_INST_DATA);
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sLog.outError(ERROR_INST_DATA);
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EnterEvadeMode();
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return;
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}
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@@ -423,7 +423,7 @@ struct boss_illidari_councilAI : public ScriptedAI
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{
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if (!pInstance)
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{
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error_log(ERROR_INST_DATA);
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sLog.outError(ERROR_INST_DATA);
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return;
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}
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@@ -124,7 +124,7 @@ struct instance_black_temple : public ScriptedInstance
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}
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}
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debug_log("TSCR: Instance Black Temple: GetPlayerInMap, but PlayerList is empty!");
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sLog.outDebug("TSCR: Instance Black Temple: GetPlayerInMap, but PlayerList is empty!");
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return NULL;
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}
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