Cleanup of logging - removed a few duplicit functions from olden times, fixed a typo.
--HG-- branch : trunk
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@@ -182,7 +182,7 @@ struct boss_gothikAI : public BossAI
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if (LiveTriggerGUID.size() < POS_LIVE || DeadTriggerGUID.size() < POS_DEAD)
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{
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error_log("Script Gothik: cannot summon triggers!");
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sLog.outError("Script Gothik: cannot summon triggers!");
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EnterEvadeMode();
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return;
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}
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@@ -633,7 +633,7 @@ struct dummy_dragonAI : public ScriptedAI
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if (!pInstance || uiType != POINT_MOTION_TYPE)
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return;
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debug_log("dummy_dragonAI: %s reached point %u", me->GetName(), uiPointId);
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sLog.outDebug("dummy_dragonAI: %s reached point %u", me->GetName(), uiPointId);
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//if healers messed up the raid and we was already initialized
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if (pInstance->GetData(TYPE_SARTHARION_EVENT) != IN_PROGRESS)
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@@ -790,7 +790,7 @@ struct dummy_dragonAI : public ScriptedAI
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me->GetMotionMaster()->MovePoint(m_uiWaypointId,
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m_aDragonCommon[m_uiWaypointId].m_fX, m_aDragonCommon[m_uiWaypointId].m_fY, m_aDragonCommon[m_uiWaypointId].m_fZ);
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debug_log("dummy_dragonAI: %s moving to point %u", me->GetName(), m_uiWaypointId);
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sLog.outDebug("dummy_dragonAI: %s moving to point %u", me->GetName(), m_uiWaypointId);
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m_uiMoveNextTimer = 0;
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}
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else
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@@ -109,7 +109,7 @@ struct instance_utgarde_keep : public ScriptedInstance
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}
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}
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debug_log("TSCR: Instance Utgarde Keep: GetPlayerInMap, but PlayerList is empty!");
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sLog.outDebug("TSCR: Instance Utgarde Keep: GetPlayerInMap, but PlayerList is empty!");
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return NULL;
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}
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