Cleanup of logging - removed a few duplicit functions from olden times, fixed a typo.
--HG-- branch : trunk
This commit is contained in:
@@ -105,7 +105,7 @@ bool GossipSelect_npc_jaina_proudmoore(Player* pPlayer, Creature* pCreature, uin
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break;
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case GOSSIP_ACTION_INFO_DEF:
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ai->Debug = !ai->Debug;
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debug_log("TSCR: HyjalAI - Debug mode has been toggled");
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sLog.outDebug("TSCR: HyjalAI - Debug mode has been toggled");
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break;
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}
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return true;
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@@ -175,7 +175,7 @@ bool GossipSelect_npc_thrall(Player* pPlayer, Creature* pCreature, uint32 /*uiSe
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break;
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case GOSSIP_ACTION_INFO_DEF:
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ai->Debug = !ai->Debug;
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debug_log("TSCR: HyjalAI - Debug mode has been toggled");
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sLog.outDebug("TSCR: HyjalAI - Debug mode has been toggled");
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break;
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}
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return true;
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@@ -400,7 +400,7 @@ void hyjalAI::Reset()
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pInstance->DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, 0);
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pInstance->SetData(DATA_RESET_TRASH_COUNT, 0);
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}
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} else error_log(ERROR_INST_DATA);
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} else sLog.outError(ERROR_INST_DATA);
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//Visibility
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DoHide = true;
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@@ -531,7 +531,7 @@ void hyjalAI::SummonNextWave(Wave wave[18], uint32 Count, float Base[4][3])
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if (!pInstance)
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{
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error_log(ERROR_INST_DATA);
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sLog.outError(ERROR_INST_DATA);
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return;
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}
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InfernalCount = 0;//reset infernal count every new wave
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@@ -561,7 +561,7 @@ void hyjalAI::SummonNextWave(Wave wave[18], uint32 Count, float Base[4][3])
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else
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{
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NextWaveTimer = 15000;
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debug_log("TSCR: HyjalAI: debug mode is enabled. Next Wave in 15 seconds");
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sLog.outDebug("TSCR: HyjalAI: debug mode is enabled. Next Wave in 15 seconds");
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}
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}
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else
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@@ -605,7 +605,7 @@ uint32 hyjalAI::GetInstanceData(uint32 Event)
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{
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if (pInstance)
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return pInstance->GetData(Event);
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else error_log(ERROR_INST_DATA);
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else sLog.outError(ERROR_INST_DATA);
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return 0;
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}
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@@ -248,7 +248,7 @@ struct instance_mount_hyjal : public ScriptedInstance
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break;
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}
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debug_log("TSCR: Instance Hyjal: Instance data updated for event %u (Data=%u)",type,data);
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sLog.outDebug("TSCR: Instance Hyjal: Instance data updated for event %u (Data=%u)",type,data);
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if (data == DONE)
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{
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@@ -305,7 +305,7 @@ struct npc_time_riftAI : public ScriptedAI
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mRiftWaveCount = 0;
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entry = PortalWaves[mWaveId].PortalMob[mRiftWaveCount];
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debug_log("TSCR: npc_time_rift: summoning wave Creature (Wave %u, Entry %u).",mRiftWaveCount,entry);
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sLog.outDebug("TSCR: npc_time_rift: summoning wave Creature (Wave %u, Entry %u).",mRiftWaveCount,entry);
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++mRiftWaveCount;
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@@ -330,7 +330,7 @@ struct npc_time_riftAI : public ScriptedAI
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if (me->IsNonMeleeSpellCasted(false))
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return;
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debug_log("TSCR: npc_time_rift: not casting anylonger, i need to die.");
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sLog.outDebug("TSCR: npc_time_rift: not casting anylonger, i need to die.");
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me->setDeathState(JUST_DIED);
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if (pInstance->GetData(TYPE_RIFT) == IN_PROGRESS)
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@@ -178,7 +178,7 @@ struct instance_dark_portal : public ScriptedInstance
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{
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if (data == IN_PROGRESS)
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{
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debug_log("TSCR: Instance Dark Portal: Starting event.");
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sLog.outDebug("TSCR: Instance Dark Portal: Starting event.");
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InitWorldState();
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m_auiEncounter[1] = IN_PROGRESS;
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NextPortal_Timer = 15000;
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@@ -187,7 +187,7 @@ struct instance_dark_portal : public ScriptedInstance
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if (data == DONE)
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{
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//this may be completed further out in the post-event
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debug_log("TSCR: Instance Dark Portal: Event completed.");
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sLog.outDebug("TSCR: Instance Dark Portal: Event completed.");
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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@@ -252,7 +252,7 @@ struct instance_dark_portal : public ScriptedInstance
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if (entry == RIFT_BOSS)
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entry = RandRiftBoss();
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debug_log("TSCR: Instance Dark Portal: Summoning rift boss entry %u.",entry);
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sLog.outDebug("TSCR: Instance Dark Portal: Summoning rift boss entry %u.",entry);
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Position pos;
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me->GetRandomNearPosition(pos, 10.0f);
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@@ -263,7 +263,7 @@ struct instance_dark_portal : public ScriptedInstance
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if (Creature *summon = me->SummonCreature(entry, pos, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000))
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return summon;
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debug_log("TSCR: Instance Dark Portal: What just happened there? No boss, no loot, no fun...");
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sLog.outDebug("TSCR: Instance Dark Portal: What just happened there? No boss, no loot, no fun...");
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return NULL;
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}
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@@ -276,7 +276,7 @@ struct instance_dark_portal : public ScriptedInstance
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if (tmp >= CurrentRiftId)
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++tmp;
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debug_log("TSCR: Instance Dark Portal: Creating Time Rift at locationId %i (old locationId was %u).",tmp,CurrentRiftId);
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sLog.outDebug("TSCR: Instance Dark Portal: Creating Time Rift at locationId %i (old locationId was %u).",tmp,CurrentRiftId);
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CurrentRiftId = tmp;
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+10
-10
@@ -71,7 +71,7 @@ struct instance_old_hillsbrad : public ScriptedInstance
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}
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}
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debug_log("TSCR: Instance Old Hillsbrad: GetPlayerInMap, but PlayerList is empty!");
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sLog.outDebug("TSCR: Instance Old Hillsbrad: GetPlayerInMap, but PlayerList is empty!");
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return NULL;
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}
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@@ -111,7 +111,7 @@ struct instance_old_hillsbrad : public ScriptedInstance
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if (!pPlayer)
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{
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debug_log("TSCR: Instance Old Hillsbrad: SetData (Type: %u Data %u) cannot find any player.", type, data);
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sLog.outDebug("TSCR: Instance Old Hillsbrad: SetData (Type: %u Data %u) cannot find any player.", type, data);
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return;
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}
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@@ -127,7 +127,7 @@ struct instance_old_hillsbrad : public ScriptedInstance
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++mBarrelCount;
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DoUpdateWorldState(WORLD_STATE_OH, mBarrelCount);
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debug_log("TSCR: Instance Old Hillsbrad: go_barrel_old_hillsbrad count %u",mBarrelCount);
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sLog.outDebug("TSCR: Instance Old Hillsbrad: go_barrel_old_hillsbrad count %u",mBarrelCount);
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m_auiEncounter[0] = IN_PROGRESS;
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@@ -148,7 +148,7 @@ struct instance_old_hillsbrad : public ScriptedInstance
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{
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++mThrallEventCount;
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m_auiEncounter[1] = NOT_STARTED;
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debug_log("TSCR: Instance Old Hillsbrad: Thrall event failed %u times. Resetting all sub-events.",mThrallEventCount);
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sLog.outDebug("TSCR: Instance Old Hillsbrad: Thrall event failed %u times. Resetting all sub-events.",mThrallEventCount);
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m_auiEncounter[2] = NOT_STARTED;
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m_auiEncounter[3] = NOT_STARTED;
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m_auiEncounter[4] = NOT_STARTED;
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@@ -161,29 +161,29 @@ struct instance_old_hillsbrad : public ScriptedInstance
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m_auiEncounter[3] = data;
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m_auiEncounter[4] = data;
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m_auiEncounter[5] = data;
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debug_log("TSCR: Instance Old Hillsbrad: Thrall event failed %u times. Resetting all sub-events.",mThrallEventCount);
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sLog.outDebug("TSCR: Instance Old Hillsbrad: Thrall event failed %u times. Resetting all sub-events.",mThrallEventCount);
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}
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}
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else
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m_auiEncounter[1] = data;
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debug_log("TSCR: Instance Old Hillsbrad: Thrall escort event adjusted to data %u.",data);
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sLog.outDebug("TSCR: Instance Old Hillsbrad: Thrall escort event adjusted to data %u.",data);
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break;
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}
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case TYPE_THRALL_PART1:
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m_auiEncounter[2] = data;
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debug_log("TSCR: Instance Old Hillsbrad: Thrall event part I adjusted to data %u.",data);
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sLog.outDebug("TSCR: Instance Old Hillsbrad: Thrall event part I adjusted to data %u.",data);
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break;
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case TYPE_THRALL_PART2:
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m_auiEncounter[3] = data;
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debug_log("TSCR: Instance Old Hillsbrad: Thrall event part II adjusted to data %u.",data);
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sLog.outDebug("TSCR: Instance Old Hillsbrad: Thrall event part II adjusted to data %u.",data);
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break;
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case TYPE_THRALL_PART3:
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m_auiEncounter[4] = data;
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debug_log("TSCR: Instance Old Hillsbrad: Thrall event part III adjusted to data %u.",data);
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sLog.outDebug("TSCR: Instance Old Hillsbrad: Thrall event part III adjusted to data %u.",data);
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break;
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case TYPE_THRALL_PART4:
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m_auiEncounter[5] = data;
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debug_log("TSCR: Instance Old Hillsbrad: Thrall event part IV adjusted to data %u.",data);
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sLog.outDebug("TSCR: Instance Old Hillsbrad: Thrall event part IV adjusted to data %u.",data);
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break;
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}
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}
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@@ -53,7 +53,7 @@ struct instance_razorfen_kraul : public ScriptedInstance
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return plr;
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}
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}
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debug_log("TSCR: Instance Razorfen Kraul: GetPlayerInMap, but PlayerList is empty!");
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sLog.outDebug("TSCR: Instance Razorfen Kraul: GetPlayerInMap, but PlayerList is empty!");
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return NULL;
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}
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@@ -168,7 +168,7 @@ struct eye_of_cthunAI : public Scripted_NoMovementAI
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{
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pInst = c->GetInstanceData();
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if (!pInst)
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error_log("TSCR: No Instance eye_of_cthunAI");
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sLog.outError("TSCR: No Instance eye_of_cthunAI");
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}
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ScriptedInstance* pInst;
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@@ -460,7 +460,7 @@ struct cthunAI : public Scripted_NoMovementAI
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pInst = c->GetInstanceData();
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if (!pInst)
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error_log("TSCR: No Instance eye_of_cthunAI");
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sLog.outError("TSCR: No Instance eye_of_cthunAI");
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}
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ScriptedInstance* pInst;
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@@ -512,7 +512,7 @@ struct npc_geezleAI : public ScriptedAI
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else
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(*itr)->Respawn();
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}
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} else error_log("SD2 ERROR: FlagList is empty!");
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} else sLog.outError("SD2 ERROR: FlagList is empty!");
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}
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void UpdateAI(const uint32 diff)
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