Cleanup of logging - removed a few duplicit functions from olden times, fixed a typo.
--HG-- branch : trunk
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@@ -436,7 +436,7 @@ bool GOHello_go_altar_of_the_keepers(Player* pPlayer, GameObject* /*pGo*/)
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//if (altarOfTheKeeperCounter < NUMBER_NEEDED_TO_ACTIVATE)
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//{
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//error_log("not enough people yet, altarOfTheKeeperCounter = %d", altarOfTheKeeperCounter);
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//sLog.outError("not enough people yet, altarOfTheKeeperCounter = %d", altarOfTheKeeperCounter);
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// return false; // not enough people yet
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//}
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/*
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@@ -446,7 +446,7 @@ bool GOHello_go_altar_of_the_keepers(Player* pPlayer, GameObject* /*pGo*/)
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for (uint8 x = 0; x < 5; ++x)
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{
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pTarget = Unit::GetUnit(*pPlayer, altarOfTheKeeperCount[x]);
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//error_log("number of people currently activating it: %d", x+1);
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//sLog.outError("number of people currently activating it: %d", x+1);
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if (!pTarget)
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continue;
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if (pTarget->IsNonMeleeSpellCasted(true))
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@@ -457,11 +457,11 @@ bool GOHello_go_altar_of_the_keepers(Player* pPlayer, GameObject* /*pGo*/)
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if (count < NUMBER_NEEDED_TO_ACTIVATE)
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{
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//error_log("still not enough people");
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//sLog.outError("still not enough people");
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return true; // not enough people
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}
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*/
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//error_log ("activating stone keepers");
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//sLog.outError ("activating stone keepers");
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pInstance->SetData(NULL,1); // activate the Stone Keepers
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return true;
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}
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@@ -215,7 +215,7 @@ struct instance_uldaman : public ScriptedInstance
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void SetData (uint32 /*type*/, uint32 data)
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{
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//error_log ("SetData: data = %d", data);
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//sLog.outError ("SetData: data = %d", data);
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if (data == 0) OpenDoor (altarOfTheKeeperTempleDoor);
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if (data == 0) OpenDoor (archaedasTempleDoor);
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if (data == 3) OpenDoor (ancientVaultDoor);
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