*Fix the bug that possessed creature cannot melee.
--HG-- branch : trunk
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@@ -41,6 +41,7 @@ class TRINITY_DLL_DECL PossessedAI : public PassiveAI
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public:
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PossessedAI(Creature *c) : PassiveAI(c) {}
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void AttackStart(Unit *target);
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void UpdateAI(const uint32);
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void EnterEvadeMode() {}
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