Core: Change Handlers location
This commit is contained in:
+639
@@ -0,0 +1,639 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "World.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
#include "AuctionHouseMgr.h"
|
||||
#include "Log.h"
|
||||
#include "Opcodes.h"
|
||||
#include "UpdateMask.h"
|
||||
#include "Util.h"
|
||||
#include "AccountMgr.h"
|
||||
|
||||
//please DO NOT use iterator++, because it is slower than ++iterator!!!
|
||||
//post-incrementation is always slower than pre-incrementation !
|
||||
|
||||
//void called when player click on auctioneer npc
|
||||
void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
uint64 guid; //NPC guid
|
||||
recv_data >> guid;
|
||||
|
||||
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!unit)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
SendAuctionHello(guid, unit);
|
||||
}
|
||||
|
||||
//this void causes that auction window is opened
|
||||
void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
|
||||
{
|
||||
if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
|
||||
{
|
||||
SendNotification(GetTrinityString(LANG_AUCTION_REQ), sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ));
|
||||
return;
|
||||
}
|
||||
|
||||
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction());
|
||||
if (!ahEntry)
|
||||
return;
|
||||
|
||||
WorldPacket data(MSG_AUCTION_HELLO, 12);
|
||||
data << uint64(guid);
|
||||
data << uint32(ahEntry->houseId);
|
||||
data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//call this method when player bids, creates, or deletes auction
|
||||
void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError)
|
||||
{
|
||||
WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16);
|
||||
data << auctionId;
|
||||
data << Action;
|
||||
data << ErrorCode;
|
||||
if (!ErrorCode && Action)
|
||||
data << bidError; //when bid, then send 0, once...
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this function sends notification, if bidder is online
|
||||
void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
|
||||
{
|
||||
WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4));
|
||||
data << uint32(location);
|
||||
data << uint32(auctionId);
|
||||
data << uint64(bidder);
|
||||
data << uint32(bidSum);
|
||||
data << uint32(diff);
|
||||
data << uint32(item_template);
|
||||
data << uint32(0);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this void causes on client to display: "Your auction sold"
|
||||
void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
|
||||
{
|
||||
WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (8*4));
|
||||
data << uint32(auction->Id);
|
||||
data << uint32(auction->bid);
|
||||
data << uint32(0); //unk
|
||||
data << uint64(0); //unk (bidder guid?)
|
||||
data << uint32(auction->item_template);
|
||||
data << uint32(0); //unk
|
||||
data << float(0); //unk (time?)
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this void creates new auction and adds auction to some auctionhouse
|
||||
void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_SELL_ITEM");
|
||||
|
||||
uint64 auctioneer, item;
|
||||
uint32 etime, bid, buyout, count;
|
||||
recv_data >> auctioneer;
|
||||
recv_data.read_skip<uint32>(); // const 1?
|
||||
recv_data >> item;
|
||||
recv_data >> count; // 3.2.2, number of items being auctioned
|
||||
recv_data >> bid;
|
||||
recv_data >> buyout;
|
||||
recv_data >> etime;
|
||||
|
||||
Player* player = GetPlayer();
|
||||
|
||||
if (!item || !bid || !etime)
|
||||
return; //check for cheaters
|
||||
|
||||
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!creature)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->getFaction());
|
||||
if (!auctionHouseEntry)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
// client send time in minutes, convert to common used sec time
|
||||
etime *= MINUTE;
|
||||
|
||||
// client understand only 3 auction time
|
||||
switch (etime)
|
||||
{
|
||||
case 1*MIN_AUCTION_TIME:
|
||||
case 2*MIN_AUCTION_TIME:
|
||||
case 4*MIN_AUCTION_TIME:
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
Item* it = player->GetItemByGuid(item);
|
||||
//do not allow to sell already auctioned items
|
||||
if (sAuctionMgr->GetAItem(GUID_LOPART(item)))
|
||||
{
|
||||
sLog->outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", player->GetName(), GUID_LOPART(item));
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
// prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction)
|
||||
if (!it)
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!it->CanBeTraded())
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
if (it->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || it->GetUInt32Value(ITEM_FIELD_DURATION))
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
if (it->IsNotEmptyBag())
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
|
||||
|
||||
//we have to take deposit :
|
||||
uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, it, count);
|
||||
if (!player->HasEnoughMoney(deposit))
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
|
||||
return;
|
||||
}
|
||||
|
||||
if (AccountMgr::IsGMAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
|
||||
{
|
||||
sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
|
||||
GetPlayerName(), GetAccountId(), it->GetTemplate()->Name1.c_str(), it->GetEntry(), count);
|
||||
}
|
||||
|
||||
player->ModifyMoney(-int32(deposit));
|
||||
|
||||
uint32 auction_time = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME));
|
||||
|
||||
AuctionEntry* AH = new AuctionEntry;
|
||||
AH->Id = sObjectMgr->GenerateAuctionID();
|
||||
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
AH->auctioneer = 23442;
|
||||
else
|
||||
AH->auctioneer = GUID_LOPART(auctioneer);
|
||||
AH->item_guidlow = GUID_LOPART(item);
|
||||
AH->item_template = it->GetEntry();
|
||||
AH->owner = player->GetGUIDLow();
|
||||
AH->startbid = bid;
|
||||
AH->bidder = 0;
|
||||
AH->bid = 0;
|
||||
AH->buyout = buyout;
|
||||
AH->expire_time = time(NULL) + auction_time;
|
||||
AH->deposit = deposit;
|
||||
AH->auctionHouseEntry = auctionHouseEntry;
|
||||
|
||||
sLog->outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), AH->auctioneer, bid, buyout, auction_time, AH->GetHouseId());
|
||||
sAuctionMgr->AddAItem(it);
|
||||
auctionHouse->AddAuction(AH);
|
||||
|
||||
player->MoveItemFromInventory(it->GetBagSlot(), it->GetSlot(), true);
|
||||
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
it->DeleteFromInventoryDB(trans);
|
||||
it->SaveToDB(trans); // recursive and not have transaction guard into self, not in inventiory and can be save standalone
|
||||
AH->SaveToDB(trans);
|
||||
player->SaveInventoryAndGoldToDB(trans);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
|
||||
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
|
||||
}
|
||||
|
||||
//this function is called when client bids or buys out auction
|
||||
void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID");
|
||||
|
||||
uint64 auctioneer;
|
||||
uint32 auctionId;
|
||||
uint32 price;
|
||||
recv_data >> auctioneer;
|
||||
recv_data >> auctionId >> price;
|
||||
|
||||
if (!auctionId || !price)
|
||||
return; //check for cheaters
|
||||
|
||||
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!creature)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
|
||||
|
||||
AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
|
||||
Player* player = GetPlayer();
|
||||
|
||||
if (!auction || auction->owner == player->GetGUIDLow())
|
||||
{
|
||||
//you cannot bid your own auction:
|
||||
SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// impossible have online own another character (use this for speedup check in case online owner)
|
||||
Player* auction_owner = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
|
||||
if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == player->GetSession()->GetAccountId())
|
||||
{
|
||||
//you cannot bid your another character auction:
|
||||
SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// cheating
|
||||
if (price <= auction->bid || price < auction->startbid)
|
||||
return;
|
||||
|
||||
// price too low for next bid if not buyout
|
||||
if ((price < auction->buyout || auction->buyout == 0) &&
|
||||
price < auction->bid + auction->GetAuctionOutBid())
|
||||
{
|
||||
//auction has already higher bid, client tests it!
|
||||
return;
|
||||
}
|
||||
|
||||
if (!player->HasEnoughMoney(price))
|
||||
{
|
||||
//you don't have enought money!, client tests!
|
||||
//SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
|
||||
return;
|
||||
}
|
||||
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
|
||||
if (price < auction->buyout || auction->buyout == 0)
|
||||
{
|
||||
if (auction->bidder > 0)
|
||||
{
|
||||
if (auction->bidder == player->GetGUIDLow())
|
||||
player->ModifyMoney(-int32(price - auction->bid));
|
||||
else
|
||||
{
|
||||
// mail to last bidder and return money
|
||||
sAuctionMgr->SendAuctionOutbiddedMail(auction, price, GetPlayer(), trans);
|
||||
player->ModifyMoney(-int32(price));
|
||||
}
|
||||
}
|
||||
else
|
||||
player->ModifyMoney(-int32(price));
|
||||
|
||||
auction->bidder = player->GetGUIDLow();
|
||||
auction->bid = price;
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
|
||||
|
||||
trans->PAppend("UPDATE auctionhouse SET buyguid = '%u', lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
|
||||
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
//buyout:
|
||||
if (player->GetGUIDLow() == auction->bidder)
|
||||
player->ModifyMoney(-int32(auction->buyout - auction->bid));
|
||||
else
|
||||
{
|
||||
player->ModifyMoney(-int32(auction->buyout));
|
||||
if (auction->bidder) //buyout for bidded auction ..
|
||||
sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans);
|
||||
}
|
||||
auction->bidder = player->GetGUIDLow();
|
||||
auction->bid = auction->buyout;
|
||||
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
|
||||
|
||||
//- Mails must be under transaction control too to prevent data loss
|
||||
sAuctionMgr->SendAuctionSalePendingMail(auction, trans);
|
||||
sAuctionMgr->SendAuctionSuccessfulMail(auction, trans);
|
||||
sAuctionMgr->SendAuctionWonMail(auction, trans);
|
||||
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
|
||||
|
||||
auction->DeleteFromDB(trans);
|
||||
|
||||
uint32 item_template = auction->item_template;
|
||||
sAuctionMgr->RemoveAItem(auction->item_guidlow);
|
||||
auctionHouse->RemoveAuction(auction, item_template);
|
||||
}
|
||||
player->SaveInventoryAndGoldToDB(trans);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
//this void is called when auction_owner cancels his auction
|
||||
void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
|
||||
|
||||
uint64 auctioneer;
|
||||
uint32 auctionId;
|
||||
recv_data >> auctioneer;
|
||||
recv_data >> auctionId;
|
||||
//sLog->outDebug("Cancel AUCTION AuctionID: %u", auctionId);
|
||||
|
||||
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!creature)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
|
||||
|
||||
AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
|
||||
Player* player = GetPlayer();
|
||||
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
if (auction && auction->owner == player->GetGUIDLow())
|
||||
{
|
||||
Item* pItem = sAuctionMgr->GetAItem(auction->item_guidlow);
|
||||
if (pItem)
|
||||
{
|
||||
if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
|
||||
{
|
||||
uint32 auctionCut = auction->GetAuctionCut();
|
||||
if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed
|
||||
return;
|
||||
//some auctionBidderNotification would be needed, but don't know that parts..
|
||||
sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
|
||||
player->ModifyMoney(-int32(auctionCut));
|
||||
}
|
||||
// Return the item by mail
|
||||
std::ostringstream msgAuctionCanceledOwner;
|
||||
msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED << ":0:0";
|
||||
|
||||
// item will deleted or added to received mail list
|
||||
MailDraft(msgAuctionCanceledOwner.str(), "") // TODO: fix body
|
||||
.AddItem(pItem)
|
||||
.SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED);
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog->outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow);
|
||||
SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR);
|
||||
//this code isn't possible ... maybe there should be assert
|
||||
sLog->outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", player->GetGUIDLow(), auctionId);
|
||||
return;
|
||||
}
|
||||
|
||||
//inform player, that auction is removed
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, AUCTION_OK);
|
||||
|
||||
// Now remove the auction
|
||||
|
||||
player->SaveInventoryAndGoldToDB(trans);
|
||||
auction->DeleteFromDB(trans);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
uint32 item_template = auction->item_template;
|
||||
sAuctionMgr->RemoveAItem(auction->item_guidlow);
|
||||
auctionHouse->RemoveAuction(auction, item_template);
|
||||
}
|
||||
|
||||
//called when player lists his bids
|
||||
void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
|
||||
|
||||
uint64 guid; //NPC guid
|
||||
uint32 listfrom; //page of auctions
|
||||
uint32 outbiddedCount; //count of outbidded auctions
|
||||
|
||||
recv_data >> guid;
|
||||
recv_data >> listfrom; // not used in fact (this list not have page control in client)
|
||||
recv_data >> outbiddedCount;
|
||||
if (recv_data.size() != (16 + outbiddedCount * 4))
|
||||
{
|
||||
sLog->outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(), (16 + outbiddedCount * 4));
|
||||
outbiddedCount = 0;
|
||||
}
|
||||
|
||||
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!creature)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
recv_data.rfinish();
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4));
|
||||
Player* player = GetPlayer();
|
||||
data << (uint32) 0; //add 0 as count
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
while (outbiddedCount > 0) //add all data, which client requires
|
||||
{
|
||||
--outbiddedCount;
|
||||
uint32 outbiddedAuctionId;
|
||||
recv_data >> outbiddedAuctionId;
|
||||
AuctionEntry* auction = auctionHouse->GetAuction(outbiddedAuctionId);
|
||||
if (auction && auction->BuildAuctionInfo(data))
|
||||
{
|
||||
++totalcount;
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
auctionHouse->BuildListBidderItems(data, player, count, totalcount);
|
||||
data.put<uint32>(0, count); // add count to placeholder
|
||||
data << totalcount;
|
||||
data << (uint32)300; //unk 2.3.0
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this void sends player info about his auctions
|
||||
void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
|
||||
|
||||
uint32 listfrom;
|
||||
uint64 guid;
|
||||
|
||||
recv_data >> guid;
|
||||
recv_data >> listfrom; // not used in fact (this list not have page control in client)
|
||||
|
||||
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!creature)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4));
|
||||
data << (uint32) 0; // amount place holder
|
||||
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
|
||||
auctionHouse->BuildListOwnerItems(data, _player, count, totalcount);
|
||||
data.put<uint32>(0, count);
|
||||
data << (uint32) totalcount;
|
||||
data << (uint32) 0;
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
//this void is called when player clicks on search button
|
||||
void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
|
||||
|
||||
std::string searchedname;
|
||||
uint8 levelmin, levelmax, usable;
|
||||
uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
|
||||
uint64 guid;
|
||||
|
||||
recv_data >> guid;
|
||||
recv_data >> listfrom; // start, used for page control listing by 50 elements
|
||||
recv_data >> searchedname;
|
||||
|
||||
recv_data >> levelmin >> levelmax;
|
||||
recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
|
||||
recv_data >> quality >> usable;
|
||||
|
||||
recv_data.read_skip<uint8>(); // unk
|
||||
|
||||
// this block looks like it uses some lame byte packing or similar...
|
||||
uint8 unkCnt;
|
||||
recv_data >> unkCnt;
|
||||
for (uint8 i = 0; i < unkCnt; i++)
|
||||
{
|
||||
recv_data.read_skip<uint8>();
|
||||
recv_data.read_skip<uint8>();
|
||||
}
|
||||
|
||||
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
|
||||
if (!creature)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
|
||||
|
||||
//sLog->outDebug("Auctionhouse search (GUID: %u TypeId: %u)",, list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
|
||||
// GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4));
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
data << (uint32) 0;
|
||||
|
||||
// converting string that we try to find to lower case
|
||||
std::wstring wsearchedname;
|
||||
if (!Utf8toWStr(searchedname, wsearchedname))
|
||||
return;
|
||||
|
||||
wstrToLower(wsearchedname);
|
||||
|
||||
auctionHouse->BuildListAuctionItems(data, _player,
|
||||
wsearchedname, listfrom, levelmin, levelmax, usable,
|
||||
auctionSlotID, auctionMainCategory, auctionSubCategory, quality,
|
||||
count, totalcount);
|
||||
|
||||
data.put<uint32>(0, count);
|
||||
data << (uint32) totalcount;
|
||||
data << (uint32) 300; // unk 2.3.0 const?
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
|
||||
|
||||
recv_data.read_skip<uint64>();
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4);
|
||||
data << uint32(count); // count
|
||||
/*for (uint32 i = 0; i < count; ++i)
|
||||
{
|
||||
data << ""; // string
|
||||
data << ""; // string
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << float(0);
|
||||
}*/
|
||||
SendPacket(&data);
|
||||
}
|
||||
Reference in New Issue
Block a user