*Do not interrupt possess auras on receiving damage.
--HG-- branch : trunk
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+6
-2
@@ -4241,7 +4241,8 @@ bool Unit::AddAura(Aura *Aur)
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m_interruptableAuras.push_back(Aur);
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AddInterruptMask(Aur->GetSpellProto()->AuraInterruptFlags);
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}
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if(Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
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if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
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&& (Aur->GetModifier()->m_auraname != SPELL_AURA_MOD_POSSESS)) //only dummy aura is breakable
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{
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m_ccAuras.push_back(Aur);
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}
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@@ -4659,8 +4660,11 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
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UpdateInterruptMask();
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}
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if(Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
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if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
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&& (Aur->GetModifier()->m_auraname != SPELL_AURA_MOD_POSSESS)) //only dummy aura is breakable
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{
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m_ccAuras.remove(Aur);
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}
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}
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// Set remove mode
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