*Some update of opvp (no real change)
--HG-- branch : trunk
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@@ -153,7 +153,8 @@ class OPvPCapturePointZM_Beacon : public OPvPCapturePoint
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friend class OutdoorPvPZM;
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public:
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OPvPCapturePointZM_Beacon(OutdoorPvP * pvp, ZM_BeaconType type);
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bool Update(uint32 diff);
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void ChangeState();
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void SendChangePhase();
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void FillInitialWorldStates(WorldPacket & data);
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player * plr);
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@@ -176,6 +177,7 @@ friend class OutdoorPvPZM;
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public:
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OPvPCapturePointZM_GraveYard(OutdoorPvP * pvp);
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bool Update(uint32 diff);
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void ChangeState() {}
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void FillInitialWorldStates(WorldPacket & data);
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void UpdateTowerState();
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int32 HandleOpenGo(Player *plr, uint64 guid);
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