*Some update of opvp (no real change)
--HG-- branch : trunk
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@@ -244,6 +244,8 @@ friend class OutdoorPvPNA;
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public:
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OPvPCapturePointNA(OutdoorPvP * pvp);
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bool Update(uint32 diff);
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void ChangeState();
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void SendChangePhase();
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void FillInitialWorldStates(WorldPacket & data);
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player * plr);
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