*Some update of opvp (no real change)
--HG-- branch : trunk
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@@ -183,7 +183,8 @@ class OPvPCapturePointEP_EWT : public OPvPCapturePoint
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friend class OutdoorPvPEP;
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public:
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OPvPCapturePointEP_EWT(OutdoorPvP * pvp);
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bool Update(uint32 diff);
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void ChangeState();
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void SendChangePhase();
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void FillInitialWorldStates(WorldPacket & data);
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player * plr);
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@@ -201,7 +202,8 @@ class OPvPCapturePointEP_NPT : public OPvPCapturePoint
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friend class OutdoorPvPEP;
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public:
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OPvPCapturePointEP_NPT(OutdoorPvP * pvp);
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bool Update(uint32 diff);
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void ChangeState();
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void SendChangePhase();
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void FillInitialWorldStates(WorldPacket & data);
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player * plr);
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@@ -219,7 +221,8 @@ class OPvPCapturePointEP_CGT : public OPvPCapturePoint
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friend class OutdoorPvPEP;
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public:
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OPvPCapturePointEP_CGT(OutdoorPvP * pvp);
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bool Update(uint32 diff);
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void ChangeState();
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void SendChangePhase();
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void FillInitialWorldStates(WorldPacket & data);
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player * plr);
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@@ -237,7 +240,8 @@ class OPvPCapturePointEP_PWT : public OPvPCapturePoint
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friend class OutdoorPvPEP;
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public:
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OPvPCapturePointEP_PWT(OutdoorPvP * pvp);
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bool Update(uint32 diff);
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void ChangeState();
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void SendChangePhase();
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void FillInitialWorldStates(WorldPacket & data);
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player * plr);
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