*Some update of opvp (no real change)
--HG-- branch : trunk
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@@ -754,8 +754,8 @@ class ObjectMgr
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void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
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void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
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void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
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uint32 AddGameObject(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
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uint32 AddCreature(uint32 entry, uint32 team, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
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uint32 AddGOData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
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uint32 AddCreData(uint32 entry, uint32 team, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
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// reserved names
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void LoadReservedPlayersNames();
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