Move initialization of m_GMticketid to avoid random numbers being assigned if gm ticket table is empty.
Thanks Ayane. Closes issue #883. --HG-- branch : trunk
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@@ -8811,6 +8811,7 @@ void ObjectMgr::LoadGMTickets()
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delete *itr;
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}
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m_GMTicketList.clear();
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m_GMticketid = 0;
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QueryResult_AutoPtr result = CharacterDatabase.Query( "SELECT guid, playerGuid, name, message, createtime, map, posX, posY, posZ, timestamp, closed, assignedto, comment FROM gm_tickets" );
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@@ -8851,7 +8852,6 @@ void ObjectMgr::LoadGMTickets()
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} while( result->NextRow() );
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result = CharacterDatabase.PQuery("SELECT MAX(guid) from gm_tickets");
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m_GMticketid = 0;
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if(result)
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{
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