*Add some vehicle ai functions.
--HG-- branch : trunk
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@@ -159,6 +159,9 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
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void SetGazeOn(Unit *target);
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virtual void PassengerBoarded(Unit *who, int8 seatId) {}
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virtual void PassengerLeft(Unit *who, int8 seatId) {}
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protected:
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bool _EnterEvadeMode();
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};
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