Remove some "_" from private methods as required by TC standards. Thanks to Shauren for pointing out.

This commit is contained in:
megamage
2011-10-13 17:01:55 -04:00
parent 0e65e94f40
commit c8251bc619
10 changed files with 87 additions and 88 deletions
+9 -10
View File
@@ -729,11 +729,6 @@ class WorldObject : public Object, public WorldLocation
virtual void SaveRespawnTime() {}
void AddObjectToRemoveList();
virtual bool IsAlwaysVisibleFor(WorldObject const* /*seer*/) const { return false; }
virtual bool IsInvisibleDueToDespawn() const { return false; }
//difference from IsAlwaysVisibleFor: 1. after distance check; 2. use owner or charmer as seer
virtual bool IsAlwaysDetectableFor(WorldObject const* /*seer*/) const { return false; }
float GetGridActivationRange() const;
float GetVisibilityRange() const;
float GetSightRange(const WorldObject* target = NULL) const;
@@ -840,6 +835,10 @@ class WorldObject : public Object, public WorldLocation
void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; }
virtual bool IsNeverVisible() const { return !IsInWorld(); }
virtual bool IsAlwaysVisibleFor(WorldObject const* /*seer*/) const { return false; }
virtual bool IsInvisibleDueToDespawn() const { return false; }
//difference from IsAlwaysVisibleFor: 1. after distance check; 2. use owner or charmer as seer
virtual bool IsAlwaysDetectableFor(WorldObject const* /*seer*/) const { return false; }
private:
Map* m_currMap; //current object's Map location
@@ -852,11 +851,11 @@ class WorldObject : public Object, public WorldLocation
virtual bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const;
bool _CanNeverSee(WorldObject const* obj) const { return GetMap() != obj->GetMap() || !InSamePhase(obj); }
virtual bool _CanAlwaysSee(WorldObject const* /*obj*/) const { return false; }
bool _CanDetect(WorldObject const* obj, bool ignoreStealth) const;
bool _CanDetectInvisibilityOf(WorldObject const* obj) const;
bool _CanDetectStealthOf(WorldObject const* obj) const;
bool CanNeverSee(WorldObject const* obj) const { return GetMap() != obj->GetMap() || !InSamePhase(obj); }
virtual bool CanAlwaysSee(WorldObject const* /*obj*/) const { return false; }
bool CanDetect(WorldObject const* obj, bool ignoreStealth) const;
bool CanDetectInvisibilityOf(WorldObject const* obj) const;
bool CanDetectStealthOf(WorldObject const* obj) const;
};
namespace Trinity