Makes npc's not give kill credit when talking with it. A gossip script will have to do the thing.
Fixes issue 1209 --HG-- branch : trunk
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@@ -332,7 +332,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
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if (!sScriptMgr.GossipHello(_player, unit))
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if (!sScriptMgr.GossipHello(_player, unit))
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{
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{
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_player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
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// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
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_player->PrepareGossipMenu(unit, unit->GetCreatureInfo()->GossipMenuId);
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_player->PrepareGossipMenu(unit, unit->GetCreatureInfo()->GossipMenuId);
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_player->SendPreparedGossip(unit);
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_player->SendPreparedGossip(unit);
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}
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}
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