Save items with itemstate ITEM_CHANGED using DELETE followed by an INSERT query (wrapped in a transaction).

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-05-05 02:09:49 +02:00
parent 52893aeae2
commit c7ec359495
+5 -2
View File
@@ -17777,13 +17777,16 @@ void Player::_SaveInventory()
Bag *container = item->GetContainer(); Bag *container = item->GetContainer();
uint32 bag_guid = container ? container->GetGUIDLow() : 0; uint32 bag_guid = container ? container->GetGUIDLow() : 0;
switch(item->GetState()) switch (item->GetState())
{ {
case ITEM_NEW: case ITEM_NEW:
CharacterDatabase.PExecute("INSERT INTO character_inventory (guid,bag,slot,item,item_template) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetGUIDLow(), item->GetEntry()); CharacterDatabase.PExecute("INSERT INTO character_inventory (guid,bag,slot,item,item_template) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetGUIDLow(), item->GetEntry());
break; break;
case ITEM_CHANGED: case ITEM_CHANGED:
CharacterDatabase.PExecute("UPDATE character_inventory SET guid='%u', bag='%u', slot='%u', item_template='%u' WHERE item='%u'", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetEntry(), item->GetGUIDLow()); CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow());
CharacterDatabase.PExecute("INSERT INTO character_inventory (guid,bag,slot,item,item_template) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetGUIDLow(), item->GetEntry());
CharacterDatabase.CommitTransaction();
break; break;
case ITEM_REMOVED: case ITEM_REMOVED:
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow()); CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow());